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originally posted in: Make All Class Abilities faster use
9/22/2020 2:08:15 PM
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No. Because managing that vulnerable window is part of the skill in its use.
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  • kellygreen2 - speaker of Bungie devs since 2014, the myth, the legend. no matter the minor detail or semantic in either negative or positive feedback, constructive or toxic, you will get the self-opinionated views direct to your post, that is the kellygreen2 guarantee. its like Ian from WoW giving dev insight to why the game works a certain way (´°ω°`)

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  • Edited by kellygreen45: 9/22/2020 7:37:44 PM
    Sure. Let's LOVE you idea for awhile. Lets make the following changes to the game: 1. Give Golden Gun Hunters damage resistance in their supers. 2. Lets eliminate the cooldowns on their grenades and double their damage. 3. Lets double the length of time of Well of Radiance and double the damage resistance and damage buffs. [b] In fact lets remove ANY limits whatsoever to player power...and ANYTHING that resembles challenge or difficulty. [/b] The point isn't that I'm defending Bungie....[b]I'm defending the integrity of the game and the fun of playing it. [/b] The point is that the OP is asking for the game to be made EASIER rather than asking himself to get BETTER and learn how to manage the activation animation of a class ability. ...and as a Warlock main I'm arguing to keep our slow activation times because its part of the challenge of playing the game and I don't want it ruined. He is attacking the integrity of the game, probably because he doesn't want to bother with having to think about what he's doing. At least I was polite about it and didn't just tell the OP to "Get Good". [i]"Gamers are often their own worst enemies. Which means that sometimes the job of a game designer is having to step in and protect them from themselves." [/i] ....Lead developer for Diablo 3.

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  • see its good stuff. I knew you would like it!!!! and the quoting is just like a wise sage senpai! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

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