JavaScript is required to use Bungie.net

Forums

originally posted in: Make All Class Abilities faster use
9/21/2020 2:15:16 PM
15
I Don’t agree to an instant rift, I also main warlock and its a terrible idea. I do agree to having faster animations though, these animations are slow because it was balanced around vanilla where weapons took over -1.5-3 seconds to kill. The game has changed a lot since then and only the hunters got to benefit from the change. The animations do not need to be instant but they definitely need to be much faster.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    I think they need to be instant. Hunters can instantly get out of danger, we should at least be able to instantly empower ourselves or heal ourselves in a tight spot. Especially in high end pve.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by NELSON_REBEL: 9/23/2020 1:03:56 PM
    But thats not equal. Warlocks heals affects everyone who stands in it, and gives additional perks like arc orbs/damage/ and pairs with weapon and armor exotics that expand on those additional perks that affect all on their team. Same with Titans shield though to a lesser extent. A hunter is just dodging, sure it refills their magazine and breaks the aim assist. But... thats what its for? Unless you give group benifits for a hunter dodging, then your just trying to overpower any usefulness of the dodge by making titans and warlocks infinitely more powerful with those abilities. The hunter entire class design is around mobility and speed. It makes sense and thats why titans and warlocks abilities are more powerful and less quick. They are summoning constructs of powered light... its not nor never will be instant like a damn simple dodge lol. Now speed up the animation? Sure a little, but the cast is there for good reason. Even the hunter dodge isnt actually instant and still dies from dodging alll the time

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    You're exactly the kind of hunter bot that keeps this game imbalanced and broken. You cannot possibly believe what you typed especially since rift healing is weak af and the damage boost is less than a kill clip proc. The exotics that pair with it are trash. It cannot be used in combat and you're rooted in one spot for anyone to snipe, auto rifle spray, use any aoe, shotgun, fusion, or straight up melee you out of it. The rift is useless and impractical much like your logic on why hunters should be able to continually break the game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by NELSON_REBEL: 9/23/2020 5:29:06 PM
    No. You're just flat out ignoring the aspects of how powerful rift and barricade are. And how much group utility and power are derived from them, particularly in PvE but I use my Dawnblade dodge more than my hunter dodge. And do it in mid-air while still shooting with the height advantage. Those two abilities rift/barricade are just as strong as dodge is if you are actually using positioning. A dodge wont stop a bullet spray or aoe attacks. Barricade will, and rift gives you more ability to soke it up while you counterattack. Now are they more useful in a high speed shootout on the fly? No but hunter is designed this way. Unless you are going to resdesign hunters dodge to grant additional benifits to the group similarly to the way Rift and Barricade do, then your entire argument is worthless and asinine rambling because you hate hunters dodge. You're literally just asking to be overbuffed to eliminate the risk of facing hunters dodge. And then reaping the benifits of the power and utility of rift and barricade which are not only vastly superior to dodge in pve content, but perform exceptionally well in game modes that require stationary actions like capture, gambit, and control. And then ignoring how those abilities grant the benifits to the entire group for extended durations. You are berrating people for bringing up points that invalidate your claims and argument and you're resorting to shouting people down with pathetic insults to drown out facts and how the classes work with everything in mind. Hyperfocusing abilites while ignoring how the entire tree, super, and class design works is just low resolution thinking that gets no one, anywhere fast.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    You have to be a new light player. No way in hell are you using top tree dawnblade in a master or GM nightfall, or raid. Rift doesn't allow you to absorb shit for damage even if you're at full overshield. You gravely overestimate the "group usefulness " of the rift when it makes you and anyone in it a sitting target. The only rift that gets any use in that way is well of radiance. You're not going to use it in pvp unless you're that stupid. Even in pve you're only using a rift behind a wall to recover your health, you're not going to use it in the open to get insta killed unless you're potato. But given your statements, you don't warlock and you certainly don't warlock in high end pve or pvp. You're sitting up here trying to justify hunter bullsbit saying some "that's what they're designed to do" meanwhile you can't even use the rift for it's intended purposes because it's slow and weak af.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by NELSON_REBEL: 9/23/2020 9:33:43 PM
    You're switching up between pvp or pve. I use top tree dawnblade for pvp 100% of the time because its what I'm comfortable with. I like having the speed and manuevarablity of it. I could literally use any of the subclasses and get similar results once I get comfortable with it and a gun setup that compliments the style. This is irrelevant to the topic at hand though which you're well aware of. I'm talking in terms of both pvp and pve for the abilities. You cannot ignore both no matter how many times you try to squirrel around the points. You cant ignore that rift and barricade apply to the entire group and are universally more powerful because of this. No matter how much crap you type out, dodge is nothing more than one simple dodge that applies only to hunter and it still doesnt straight up stop bullets/rockets/aoes like barricade will. And doesnt provide healing/damage/or damage summon orbs like rift will. Keep trying all you want, keep deflecting all you want, keep avoiding the subject all you want. It doesnt change the fact that those abilities apply to everyone while dodge only applies to the individual and its only one action. Tell me again just how long barricade and rift last too while your at it, then tell me how long dodge lasts and the cooldowns between them. Go ahead type it out and compare the times how long rift and barricade last to how long dodge lasts. If you type that out and dont realize then how dumb your argument is, then the problem here is you. Not destiny, not hunters, not developers. Just you

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    I just love how one, you consistantly ignore all the perks that come with a dodge. Not only can you spam it every 9secs, but it also gives you infinite melee with the right set up. No exotic needed. Also, the 15sec duration means Jack shit if you're dead. I was always talking about both pvp and pve. I'm not switching between anything. If rift is so good then why is it impossible to solo most GM nightfalls with a warlock, but hunters can breeze right through it? As far as teams are concerned, nobody piles up in a rift unless they are asking to all get blown tf up at the same time. You keep trying to being up team dynamics and you don't fully understand just how weak the rift is. Like are you new kid? Why do I bother trying to reason with you children smh

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by NELSON_REBEL: 9/24/2020 1:12:21 AM
    Did you really just attribute soloing nightfalls to hunters dodge? bahahahahahaaha Let me catch my breath. bahahahahahahahabaha You cant even hide your blatant bias effectively anymore. I never said dodge was bad. Thats obviously not the case. But it has ZERO group benifits. And those will always outperform dodge as an ability. Unless you are willing to buff dodge with group utility in the same way you want to buff barricade and rift to be the same speed, then you're full of it and you KNOW it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    I never said I wasn't bias. It's pretty well known I hate hunters for how easy mode they are and their obvious overwhelming advantages. Also nobody gives a shit about the group benefits of the class abilities. You're trying to use that as a justification when it's weak sauce at best. The majority of complaints around hunters are how they can spam their dodge every 9secs to cheese their way out of losing gun fights, disorient people through walls, reloads their weapons, get an instant heal, break tracking and aim assist making a lot of things useless against them. It's such an obvious crutch that has so many benefits. We havent even gotten to their best pvp jump in the game, and the rest of their bullshit abilities. But the topic at hand are the class abilities and the hunter has the most beneficial one in the game. One could argue that for trials, the barricade is the best because it's pretty much a guaranteed revive assuming your teammate didn't die in a shit spot. The ONLY argument you have for the rift is the ability to give teammates an arc soul on one tree. And that little thing is weak and inaccurate af but it can be annoying in niche situations. That alone isn't enough to justify the rift being how it is now. You cannot possibly rely on the healing during combat even if you preemptively place it. The empowerment damage isn't worth it because as I've said before, you're rooted in one spot and hunters can just hop and dodge all over you spamming whatever grenade launcher they have equipped. I know it's tough being a hunter main on playstation because you're all potatoes but please don't sit up here and act like all abilities are balanced because DoDgE DOEsnt HAvE TEam UsAGe because last I checked, disorienting your enemies through walls is a pretty fukin broken teamplay dynamic.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by NELSON_REBEL: 9/24/2020 3:41:21 PM
    If you're that torn up about dodge then remove the group benifits from rift and barricade and make them as fast as hunter dodge with the same cooldown. Thats fair. Or give hunter a group utility from activating dodge like increasing groups movement speed for x amount of seconds and give rift and barricade the same cooldown and cast speed. There those are equal compromises. It is still a weak sauce argument that hunters use their class ability and you're mad over it. Thats like me being angry that titans can throw up a barricade to place themselves better in any pve situation and safely heal and reload and revive teamates. Im not mad because thats the point of the class ability, you play completely differently as a titan and warlock and hunter. I dont see what you're mad about. I use and enjoy my dawnblade warlock more than my hunter. Reason being is because flight and shooting from above with an air born dodge not once but twice with only a 5 second cooldown is much more spammable than hunters. Hunters dodge is useful for 2 things, breaking LOS and reloading behing a wall to jump back in. Its not that far off from doing a vertical jump to hide behind other walls. Should we take away titans ability to shut down supers with a grenade because its spammable with the right setup? No its part of their toolkit. Titans are hardcore mfers and engaging with them up close should be a bad idea all around. Hunters are fast and engaging with them in a gun fight should be slippery because they cant shoot a magical fireball one shot from 20 feet away or one shot shoulder spam people every 5 seconds. Stop ignoring what makes other classes good just because you dont like a dodge ability

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    I am convinced that you can't read and failed basic reading comprehension multiple times over and I'm not a fan of repeating myself.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by NELSON_REBEL: 9/24/2020 4:43:16 PM
    No you're just realizing that your argument holds no water when you legitimately compare the classes differences and abilities benifits. You're acting like a child putting your hands over your ears and screaming "nuh uh, nuh uhhhhh, NUUUU UhHHHH!!" All because your points are invalidated when you logically, rationally, contrast and compare the abilities with their functions and uses within their respective class abilities and supers. They all have different benifits and support areas. And hunters dodge isnt one of them. That is it's unique funtion to be mobile and you already KNOW all of this. You just hoped no one would be intelligent enough to call you out on your bullshit.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    You are just plain stupid af. The only thing I realized is that there is no talking to a hunter main playstation pleb. It is no secret that hunters have been broken af since vanilla D1, and anytime something comes along to finally challenge them, y'all will btch and whine until shit gets nerfed into unusablility. There is no way you can justify hunter dodge being fine how it is. Your whole "it doesn't benefit teams" thing is pure bullshit and the only stake you can try to claim. There is no way in hell you can justify a 9 second cooldown. No way in hell you can justify getting your melee back every time you dodge WITHOUT an exotic. No way in hell you can justify still being able to instantly reload your weapons while, lunafaction and rally barricade can't anymore. No way in hell you can justify being able to disorient and slow people THROUGH WALLS just by dodging. No way in hell you can justify breaking all tracking and aim assist therefore nullifying all tracking grenades, rocket launchers, and other tracking projectiles from supers. It has far more versatility than every other class ability and augment in the game. And your only justification is that "it doesn't benefit teams". How many teams you see standing in any type of rift in pvp? How many teams you see sit behind a barricade twiddling their thumbs? And how many hunters do you see hopping and dodging all over the place non stop? Intelligent enough to call me on my bullshit? Lmfao child please you're not even intelligent enough to wipe your own ass let alone see how horribly imbalanced this game has ALWAYS been in favor of the easy mode crutch hunters.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You can still be shot at during dodge though, it doesnt stop all damage. And AoEs will still ignore hunter dodge as well

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Grim Eats Cake
    Grim Eats Cake

    Stuffing my face. - old

    It is exceedingly difficult to shoot a dodging hunter because it's so quick and it breaks all aim assist and tracking.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon