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9/14/2020 11:40:21 AM
9

New type of Champions in Beyond light season

Yes, I like it and this is some interesting

26

Nope, this pointless 3 type of champions is enough

61

Dunno, wrote more dumb

8

Hello dear Bungie! Hello guardians! After i get Conqueror title in last two seasons i little be confused that we have only 3 type of Champions(barrier, overload and unstopable). Then i try to figure out abuot something new type of champion for more interesting, variable and difficult ordeal nightfalls. It's just a lil concept, but what r u thinking about it? So, new type of champion is called Darkbringer. It's main ability is some kind of aura. If guardian come close to this champion or start damaging em - he will be affected by this aura. This aura main effect is disable revive option(if guardian would be killed or dies affected by this aura) untill champion(or all champions) with this aura is neutralized and killed. Other effect of this aura is slow nearby guardians. Little bit slow at first seconds and more after some long period of time. It slow not so strong as fallen mines, or fallen berserkers attack, but something like that. New sign for this new type of champions is two triangles, or snow crystall. Maybe this champions was presented only in Grandmaster Nightfalls, maybe not. I never seen something like that anywhere before and if someone already do this stuff - I'm sorry. I just try to do something new for game i love. If u like this idea, or u have something to add orr support this - than vote and write your thoughts. Ty and sry for "not so good English".

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  • Your English is fine. I think Bungie needs to polish the Champions system before adding new ones to the game. 1. Make the mods less restrictive. Let us use them across all weapons. 2. Find someway to bring exotic weapons into the system. Because right now exotic primaries and secondaries get sidelined the second champions show up. Unless they are a way to bypass the champion mechanic like Divinity. Also many players don't equip the champion mods at all (because they don't want to be told what weapons to use), so doing any kind of matchmade content with champions becomes a HEADACHE because you wind up having to cover 2 of the three....and some times ALL three champions types. TLDR: The champion system was a good experiment, but Bungie needs to fix what doesnt' work well before making it bigger part of the game or adding new types to it.

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    • Maybe if mods were actually permanent and weren’t changed every season, then maybe. As of now champions and their matching mod are nothing but a nuisance that force you to use a weapon you don’t want to use.

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    • No.. activities are annoying enough with the current champions. They didn't even need to exist in the first place.

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    • I just want to see them make all Champion mods available as armour mods like Unstoppable currently is.

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      • Champion Pretorian Minotaur: - Has [i]Atheon in fury[/i] like rate of fire - Champion barrier - Overloaded - Skill spaming - Stomp - Heals overtime - Summon taken vex to kiss him - Clone itself like those witches from the tangled shore strike - At 60% health cast oracles that you can shoot and destroy to prevent a team wipe - At 30% health cast the red type oracles that you have to dispell an immune aura by holding a confluence before it wipes the team - Redacted - Redacted - Redacted

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      • D1 was a better game without this rock paper scissors nonsense.So no, champions are cheap crap.

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      • Champions are fun but there can only be two kinds per NF, so new kinds might screw that up.

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        • while they have been a welcomed addition for me, i think after the 'newness' wears off that they just become tedious.

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        • Actually quite a good idea I think, would stop champions being insta deleted by swords lol

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