I noticed a Main Ingredient rolled with Liquid Coils and a Charge Time masterwork, but these things cancel each other out. Liquid Coils gives +10 impact and +40ms charge time, and Charge Time masterwork gives -10 Impact and -40ms charge time.
It doesn't seem like this should even be possible as a roll since that's effectively removing a perk from the second column of the fusion rifle. I assume it happens on the other fusion rifles with those in their perk pool too. Just thought you Bungie folks might find it appropriate to adjust that as I don't think there are any other weapon types that have such a conflicting perk pool potential.
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Edited by Demon_XXVII: 9/14/2020 1:05:52 AMLots of weapons have conflicting perks Auto Rifles (Gnawing Hunger) with [b]Subsistence[/b] & [b]Kill Clip[/b] is a great example!