I noticed a Main Ingredient rolled with Liquid Coils and a Charge Time masterwork, but these things cancel each other out. Liquid Coils gives +10 impact and +40ms charge time, and Charge Time masterwork gives -10 Impact and -40ms charge time.
It doesn't seem like this should even be possible as a roll since that's effectively removing a perk from the second column of the fusion rifle. I assume it happens on the other fusion rifles with those in their perk pool too. Just thought you Bungie folks might find it appropriate to adjust that as I don't think there are any other weapon types that have such a conflicting perk pool potential.
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It's like the barrel and stuff on certain other weapons . It's so vague - says removes or reduces range yet try here is often more green on the bar! Then back up mag also. Just shows a green arrow but doesn't show how much extra it actually gives.