That wasn't us, but when we 6 stack we try not to cap zones because it will just be a mercy almost every game, which isn't fun for anyone either.
Blame bungie for their matchmaking, or lack of it.
SBMM sucked. CBMM sucks. There does need to be a middle ground somewhere.
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thats how it works...i played with them...
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Edited by damnter: 9/3/2020 8:42:29 AMOne of the reasons clash should be the main playlist in stead of zone control in 2 playlists..
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What do you think other players prefer? Getting mercied fast or getting farmed because opponents dont cap zones?
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Edited by Semper Fidelis: 9/3/2020 2:06:58 PM
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The middle ground is connection prioritization, but with matching teams of 4 or more against one another as a secondary priority. When I play in a team I'm always hoping to play against other teams. Just destroying the other team is boring.
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^This. This right -blam!-ing here Bungie. Solos against solos. Teams of four or more going against teams of four or more.
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exactly. People wonder why we don't cap zones. We're not 6 stacking to pub stomp people. But that doesn't mean we're going to just play like potatoes and let people win either. Letting them cap zones is literally the only thing that makes the game last longer than 2 minutes most of the time.
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Freelance mode needed. Then you could see if you are good or not
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you’re wrong though. the point of stacking is to increase your chances of winning and as a side effect kd will go up.