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Again.
Thank you for demonstrating my point.
As flawed and disappointing as it was, Hello Games delivered the game they said they would. They didn’t overpromise. They under delivered because they were an indie studio of 16 people trying to make what was actually a AAA game.
I followed the marketing of NMS from the day it was announced to the day it was launched. The devs made it clear at every step along the way that the game was going to be a SINGLE PLAYER game and a survival/exploration game.
But instead of gamers doing their homework they let their imaginations run away with them. Then twisted one vague and out-of-context quote from development lead to mean what they wanted it to.
Had the guy been a professional marketing guy like DeeJ, he’d have simply, politely ducked the question (this is why DeeJ does this and is so good at it. It snuffs out bad community expectations before they get out of control).
But he was a Dev. He was trying not to be rude to an unskilled interviewer...and he gave a vague answer that the community took and ran wild with.
Make no mistake. NMS was a diaspointing game. Even to this day I don’t like it because the survival aspects interfere with the games core identity: exploring the beautiful universe the devs created.
But how gamers responded to that disappointment is an example of everything wrong with gaming and gamers as a culture right now.
If we’re going to demand that devs be accountable for their actions, we have to be for ours. Yet gamers are always looking for someone to blame when they’re unhappy.
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