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8/14/2020 7:18:39 AM
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Quitting Destiny is completely up to you, but keep in mind that not everything wrong with it is just gonna go back on some dev who might see this. These devs put in a lot of hard work and passion into creating this game but the constraints put on them only allows for so much. Naturally we would thing to give them more time to create more/better content, except then the community will be posting about getting their refunds and never returning due to another content drought. We as a community helped to push the release schedule to be so tight and once some boss at Bungie implements such a schedule devs just have to deal with it. This is coming from someone with a history of complaining about Destiny 2 and the direction it goes at times. I have looked into this stuff a lot more during COVID and have come to realize I’ve often been too harsh about these devs. I’ve taken several Destiny breaks so look man, the door won’t hit you on the way out cuz it’s propped open so you can come back one day, even if for just a day. I recommend keeping up with big updates at least to read what’s happening.
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  • Wow that is some amazing butt kissing. Are you applying for a job at bungo?

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  • Edited by kellygreen45: 8/14/2020 1:12:12 PM
    [quote]Naturally we would thing to give them more time to create more/better content, except then the community will be posting about getting their refunds and never returning due to another content drought. We as a community helped to push the release schedule to be so tight and once some boss at Bungie implements such a schedule devs just have to deal with it.[/quote] Ahhh..... I love the sound of **maturity** in the morning. Yes, it takes TWO to tango...and the often unreasonable and conflicting demands that gamers put on developers has contributed to why things are they way the are. Why games get rushed out the door, often before they are ready....and why developers don't want to talk to us unless they absolutely have to. As they try to balance the demands of those who want quantity and on-time delivery versus those who want quantity and quality....all while trying to juggle the demands of trying to run a business that has HUNDREDS of people's livelihoods depending on it being PROFITABLE. As a Gen X gamer, it never ceases to amaze me how many younger gamers have this sense that the developers OWE them a personalized version---one tuned to their INDIVIDUAL tastes as a gamer----in return for their $60. That the notion that the game is made for a mass audience who all want different things seems lost on them....and that they have ANY responsibility in knowing what those personal tastes are and gravitating to those games that satisfy it..... ....rather than demanding that every game get custom-tailored to them, is equally lost on them....and only provokes anger when you point it out. Welcome to the ranks of the Downvoted. But you are now a part of the solution rather than part of the problem. If that's any consolation. :) THIS is the "Golden Age of Gaming". What sad is to see so many gamers who are so self-absorbed that they can't see it....and can't appreciate it. As I listen to gamers BITTERLY complain about games that I never would have imagined would be playable at HOME when I was a teenager. Because they think that the only limits on game development are what THEY can imagine as a consumer....and that any company that doesn't GIVE them what they imagined is being lazy and cheating them somehow.

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  • Yeah, let's blame consumers for the failures of the developer. Making content is hard, right?

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  • Thank you for demonstrating my point.

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  • [quote]Thank you for demonstrating my point.[/quote] What [b]is[/b] your point? You're blaming consumers for a rushed development cycle when you know full well the developer and publisher are at fault. The existence of contradictory feedback and demands from players is no excuse for failure. Virtually every game deals with this.

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  • Edited by kellygreen45: 8/16/2020 3:27:31 AM
    Again. Thank you for demonstrating my point. Everything is always the fault of the developers. The gamer is never responsible for anything. Not responsible for their choices. Not responsible for their actions. Not responsible for knowing their own taste in games and choosing accordingly. They are never responsible for making a poor purchase decision. Ever. They are just perpetual victims. Around a luxury product that no one really needs. Hello Games caught a last minute bug before No Mans Sky shipped. They delayed the games release just three weeks to fix it so that the game worked properly. But that [i]community[/i] was so hyped out of its mind that the devs were receiving death threats for delaying the game. Then I don’t have to tell you how people reacted when the game was released and people found out how little there was to do. I’ve never seen a group of gamers behave so badly in my life. Don’t like? Go get a refund and move on. But no. More death threats to the devs. Accusations of lying by gamers who couldn’t be bothered to learn about the product they were spending their money on. So when they actually got the product the devs said they were going to make—-a single player survival exploration game—-they got irrationally angry. Now what message is the dev supposed to take away from that? Get the product out on time no matter what? Give us a good game no matter how long it takes? Or that gamers are crazy, immature and impossible to please? And will threaten to kill you if you don’t give them what they want....and the devs are supposed to guess at what that is from moment to moment?? This is why most devs try to interact with their communities as LITTLE as possible. Who in their right mind would INVITE this into their live?! Community Managers get paid to deal with this. Devs don’t. They don’t want to deal with it..,and I don’t blame them. Gamers say they want transparency but then—as a group—we start throwing tantrums the second we don’t get what we want or don’t like what we hear. Hurling ridiculous levels of abuse at people from the safety of Internet anonymity. Well behavior like that has real world consequences. When people see that this is they way someone is going to act? They ignore you. When you show that you’re going to be selfish and unreasonable? They ignore you. You teach people how to treat you...and gamers have taught devs to treat us (as a group) like a unruly two year old throwing a tantrum. Then we have the nerve to act surprised and insulted when they won’t treat us with respect in return when we show them none whatsoever.

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  • Edited by Gold E Lokz: 8/16/2020 3:34:33 AM
    No one deserves death threats for delaying a game. Unfortunately that has nothing to do with the fact that Hello Games over-promised and under-delivered. That is no one's fault but their own. Bungie did the same thing with D1 and D2. Again, no one's fault but their own. Edit: Your description of the NMS debacle is hilarious. Hello Games [b]did[/b] lie about the game and that's why people were upset. It had nothing to do with people having unrealistic expectations or not understanding the type of game they were buying.

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  • Again. Thank you for demonstrating my point. As flawed and disappointing as it was, Hello Games delivered the game they said they would. They didn’t overpromise. They under delivered because they were an indie studio of 16 people trying to make what was actually a AAA game. I followed the marketing of NMS from the day it was announced to the day it was launched. The devs made it clear at every step along the way that the game was going to be a SINGLE PLAYER game and a survival/exploration game. But instead of gamers doing their homework they let their imaginations run away with them. Then twisted one vague and out-of-context quote from development lead to mean what they wanted it to. Had the guy been a professional marketing guy like DeeJ, he’d have simply, politely ducked the question (this is why DeeJ does this and is so good at it. It snuffs out bad community expectations before they get out of control). But he was a Dev. He was trying not to be rude to an unskilled interviewer...and he gave a vague answer that the community took and ran wild with. Make no mistake. NMS was a diaspointing game. Even to this day I don’t like it because the survival aspects interfere with the games core identity: exploring the beautiful universe the devs created. But how gamers responded to that disappointment is an example of everything wrong with gaming and gamers as a culture right now. If we’re going to demand that devs be accountable for their actions, we have to be for ours. Yet gamers are always looking for someone to blame when they’re unhappy.

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  • [quote] I followed the marketing of NMS from the day it was announced to the day it was launched.[/quote] Evidently not very closely. [quote]The devs made it clear at every step along the way that the game was going to be a SINGLE PLAYER game and a survival/exploration game. But instead of gamers doing their homework they let their imaginations run away with them. Then twisted one vague and out-of-context quote from development lead to mean what they wanted it to. [/quote] You are not living in reality. Sean Murray lied on multiple occasions and was very explicit. Your claim that it was "one vague and out-of-context quote" is dishonest. [quote]But how gamers responded to that disappointment is an example of everything wrong with gaming and gamers as a culture right now. If we’re going to demand that devs be accountable for their actions, we have to be for ours.[/quote] The overwhelming majority of gamers are not sending death threats to developers over delayed releases, lies, or anything else. No one is suggesting that the people responsible for this sort of garbage shouldn't be held accountable. [quote] Yet gamers are always looking for someone to blame when they’re unhappy.[/quote] You will blame the consumer every single time, regardless of the circumstances. You're doing it right now.

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  • Edited by kellygreen45: 8/16/2020 9:04:08 AM
    I followed it VERY CLOSELY. So I know exactly which interview people use to try to accuse him of lying. I know what question he was asked. I know exactly what he said. So I know exactly what sort of “Reality Is Whatever We Say it Is” Game gamers we’re playing, and why the investigation into potential false advertising in the U.K. was quickly dropped. Because when you look at the ENTIRETY of the evidence, and the HOURS of interviews that man gave explaining AND SHOWING what kind of game NMS was going to be...it quickly becomes apparent that he didn’t lie. There was no crime and there was no case against them. Just angry, poorly informed consumers looking for someone to blame. If you paid attention beyond that one sour of context quote from that one interview you knew you were getting a single player survival game. This is EXACTLY what I’m talking about. This desire to twist what a developer says to mean whatever serves the gamer is PRECISELY why devs don’t want to talk to us and why we don’t get transparency. Because we show—time and again—-that we can’t handle it responsibly. You don’t have to send death threats to be part of the problem. Just never be willing to accept that you made a bad purchase decision on incomplete information, but instead look for someone else to blame for it. Just always be looking to blame the devs for whatever negative emotion you happen to be feeling, and for whatever action you took (I am responsible for nothing. Not even my own actions). I knew exactly what to expect from NMS. Hello Games delivered the game they said they would. That game was disappointing and wasn’t very fun. That’s life. If you’re unhappy either learn from the bad purchase, or get a refund and move on. If I tried to slander the devs of every game that I spent money on and didn’t enjoy playing? [i]I wouldn’t have time to do ANYTHING ELSE.[/i] I learn from MY mistake, and I let that inform future purchases. I’ve been burned so many times by Ubisoft that you’ll never see me get excited about one of their game. I’ll only buy them after do a ton of homework into what I’m getting.... ....and that still only brings them down to the level of ordinary dissatisfaction that you sometimes get with things you buy. But if I’m spending my money that is my responsibility to myself. It is RANK HYPOCRISY to argue that developers are responsible for their actions. While gamers are just helpless puppets who are never responsible for anything. Not even their own actions. If you accept that gamers can act irresponsibly in big ways (like sending death threats) then you can’t drive past the fact that they also do in smaller ways. Ways that help make the relationship between gamers and devs toxic.

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  • You didn't follow it at all if you think Hello Games delivered the game they said they would. When NMS launched, not only was it a buggy mess, it was also missing several important features that had been advertised. Remember when game footage got leaked and Sean Murray told people it wasn't representative of the final product? That sure didn't age well. Let's talk about multiplayer. It wasn't just one interview or a single statement taken out of context that led fans to believe NMS would have multiplayer; it was Murray's repeated claims that encountering other players would be possible, comparisons to Journey and Dark Souls, etc. Your version of how the game was marketed is completely at odds with reality. There's a sizable list of other features that were also not present at launch, so for you to suggest that you knew exactly what you were getting because you followed the marketing is ridiculous (patently false, really).

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  • Best post I have seen on the topic. Thank you.

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