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8/13/2020 11:55:26 PM
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I guess you just aren't really good at the game, and also not very good at writing. Furthermore. as any arrogant bag would, you had to sneak in some politics to add non-existent humor to try and mitigate the impacts of the sheer idiocy and lack of logical construction in your futile attempts at taking jabs at me. Well I am here to correct EVERYTHING you said, which is quite tragic since I have never seen anybody be so sure of things so wrong. I learn what I learn by playing and actually testing damage on various bosses, which you evidently don't do. Let us get into the details, shall we? Let's talk about logic. I concede that in PvE, you are often mobbed by ads. That is just the way things are, especially when in higher level content. However, there are these wonderful things called "primary weapons" to help you clear ads. They have tons of reserves, and IKELOS/Seraph weapons can even be paired with warmind cell mods like Global Reach to clear massive amounts of ads, because that is their purpose. What is ILLOGICAL, though, is using special weapons as your main ad clear option. Not only is the ammo economy for special weapons NOT meant for clearing mass amounts of red bars, they are also incredibly inefficient because they way over-damage ads and don't clear enough of them in return (unless you are speaking of something like Witherhoard or other tube launchers, which have the capability of clearing many ads in 1 shot due to splash damage). You would obviously know all this, since you are so good at the game supposedly. That said, why is FTTC on IKELOS SR so good? Well simply put, boss damage. 140 snipers have the highest base damage out of all sniper archetypes, not counting exotics and damage perks. On top of that, they have inherent high reload speed as a perk, which is useful to help reduce the damage fall-off when you proceed to the second mag. IKELOS SR + Anarchy is one of the strongest non-sword dps options in the game, putting out around 45k DPS (compared to Mountaintop + Anarchy which is around 35k DPS, which is commonly used due to the higher utility value of MTT since it can clear ads as well as output good damage numbers). You are an absolute clown if you use IKELOS SR and the seraph perk to try and get multikills by over-pening targets, because ads line up rarely, so you should just use a white ammo weapon built to destroy red bars. And talking about IKELOS SR being very very good for PvP? Are you actually kidding? Your two main points here are that: 1. People line up behind each other, hence the seraph round perk helps over-pen and kill both people 2. It has an open sight Well firstly, ALL snipers over-pen targets in PvP, which you would know IF you actually played Crucible. You can get collats against lined up enemies with ANY sniper, and you do not need the Seraph rounds to accomplish this purpose. The only reason I say why that perk is good is because it gives a hidden range bonus (same distance as accurized rounds, which you would know, except you don't). Why is that important? Because the range stat on weapons directly correlate to the drop off distance of aim assist. Reticle stickiness is supremely beneficial to snipers, hence why high AA guns like Beloved are so popular in Crucible. That said, 140 snipers have a general class characteristic of having LOW range out of all snipers, therefore range is important on them to help extend AA as far as possible. That's why seraph perk is good, not because it has a non-unique over-pen characteristic in PvP. And open sights? What do you define as open sights? Tatara's Gaze has open sights, Izanagi's Burden has open sights. However, open sights do not equal good PvP sniper. The best PvP snipers in the game, Beloved and Revoker, have closed sights. Therefore, this argument does not stand at all. Sure it is marginally beneficial to have a scope like IKELOS SR on a sniper, but it in no way gives a big advantage to the gun that has otherwise mediocre stats for Crucible. Moving onto the Nightwatch. Firstly, I was clearly speaking about PvE, since scouts are abysmal in PvP and are outclassed by most other white ammo weapon types. Nightwatch, a 200 rpm scout, has an optimal time to kill of 0.90 seconds. What does that mean? You are easily outgunned by almost all auto rifles, almost all hand cannons, and every pulse rifle that isn't an Adaptive Frame (pulses are the biggest primary ammo competitor to scouts in PvP at its range, in case you have not picked that up yet). In fact, it is even outplayed by 150 RPM scouts, which have a 0.1 second shorter optimal ttk. Why you would consider rapid hit to be a "trumped up perk" is beyond me. Reload speed is important in every activity, especially in PvE when ad clearing. Faster reload gives less space for things to crawl up on you, which you would know if you had any logic (like you so heavily tried to emphasized earlier). Rapid hit is strong for ad clearing and major clearing. Rapid hit on 140 snipers like Supremacy is also good for boss dps when pairing with something like Anarchy, since it reduces the damage drop off sustained during reload time. Why you would even try to bring up Loaded Question or Jotunn as boss damage weapons in Nightfalls is beyond me. They are not high damage weapons and far from optimal for yellow bar enemies. Next you speak of his hammerhead not having AP rounds (seems to be a theme here for some reason). AP rounds are not a necessity for clearing enemies, heavy weapons already one shot red bars so there is no real reason to need AP when you are clearing them so fast anyways. His Hammerhead has Ricochet Rounds, and as SUCH a big fan of things bouncing, why is this any different? Ricochet not only increases stability, it also has the off chance of hitting things behind corners. Also Seraph rounds? Seraph rounds don't roll on Hammerhead, and there isn't any magical "changing elements" for a "legendary Thunderlord" in this game. Not sure what herbs you were smoking when writing that one, but what you said is literal fantasy. Maybe you day dreamed it in the short periods during which you aren't writing ill-conceived and straight up false information on this forum. Also you keep bringing up elements? Elements don't make any attention worthy difference in PvE activities that ISN'T a nightfall or quest with the "match game" modifier like in Zero Hour (you should know exactly what match game is, since you are such a genius and I am just SO much dumber than you are). Lastly, your point about raiders "slacking off in a team" is laughable. Raiding is the endgame PvE content, along with Grandmaster nightfalls. All raids are very loadout-oriented, and experienced raiders are EXACTLY the type of people who know the MOST about PvE in this game. Their loadouts have synergy that you can't even HOPE to understand because you refuse to read into anything beyond surface level. Most experienced players have good stats, but armor stats aren't everything. You are talking as if it makes or breaks a player, except that line of reasoning only exposes yourself as someone who needs to crutch on the most optimal per-category stat number in order to play the game. Elements seem to be yet another one of your obsessions, which is very interesting. In normal modes, elemental damage to a non-matched shield type barely matters. It takes almost the same amount of shots on an arc SMG for me to break an arc shield versus a void shield, so the variance in ammunition requirement is so negligible in most activities that it might as well not exist. Also not exactly sure what kind of "explosion" you are talking about, since breaking a shield doesn't magically blow everything up. Maybe you wrote this one while not completely sober as well? Ultimately, any reasonable reader can come to the conclusion from this text that you have 0 idea what you are saying. Not only are your points easy to deconstruct due to the fact that they have to tangible evidence to back them up, but they also reveal critical deficiencies in your knowledge of the game and the aspects that are "complex when it comes to destruction" (paragraph 3 in your article). I would also suggest that you spend some time away from the game in order to refine your English, because reading through the gross mass of garbled text you sent caused a few strokes and heart attacks along the way. I had to spend a lot of time thinking and responding to everything you said; the reason for the time spent is not because you have any good contentions, but rather because the post is so poorly written that I had to bring in several professors and experts in enigmatology to decipher your... words.
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