You really don't as was the reason for the explanation.
Ridiculous to the poibt of delusional. By far the majority of veterans on this forum were deeply opposed, remained opposed and/or left. The polled majority, here and on the biggest poll we have were opposed. Very few indeed remarked any jubilation and then largely for highly obvious confusions that Sunsetting will be some miracle panacea for their own Spare Rations/Mountaintop/... personal PvP problems and Sandbox issues. It provides nothing of the kind or provides merely the same offshoot benefit as not liking the picture on your wall so burning the whole house to ashes does provide.
If you're switching to an appeal to authority - Ive played far more over the time Ive played, amongst the highest in the entire community, thousands of active hours PER YEAR. And Ive been DESIGNING games far FAR LONGER than that.
But your shallow appeal in no way makes up for understanding.
Repeating, endlessly, the same misunderstanding that Bungie made a promise it cannot keep is dull-witted and false. The calculated shift, the aforementioned player betrayal, from work for rewards over time suitable for endgame min-maxxing to handouts for instant gratification is a strategic decision, not even remotely a necessity. It serves some purposes in certain fashions whilst damaging and destroying other established game purposes where other solutions to powercreep, variations for promotional-discussion and rewards to chase were just as viable and yet also would manage to be in keeping with the precendance of how the game was fundamentally established to its contributing players. They chose that with its calculated losses. Now we have a broken game system, an exponentially reduced loot pool, a catastrophically betrayed community with remaining appeal for newlights and quickfix partygamers doing the same tired content in a smaller fishbowl. At least these will be in plenty supply, bless 'em.
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