The grind has always been the problem... Oh not for those who NEED that piece of gear or whatever but for your average person, it's a bore.
Sad thing is, I remember when I first played it, it was kind of fun, platforms and high and low and hidden spaces but it got old very fast because... there is no story there. It was like last DLC, throw the ball at the other ball to get some stuff to give to Rasputin but that had some story if not fully fleshed, but the ball throwing was so pointless. That's kind of what SOH is like.
They could make it cooler but I think they're busy working on something else... Doesn't "Matter."
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Not to mention after all the work we did to help Rasputin 'power up', he just ended up disabled at the beginning of Season of Arrivals anyways LMFAOOOOOO
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Edited by Corrick II: 8/14/2020 6:44:01 AMThat’s been the issue with Bungie’s content for a long time now. Most updates and activities are one layer deep. No secrets, nothing complicated, just what you see is what you get. It’s like they think if it isn’t some long, overly complex mission or something they can advertise as a “mystery”, they don’t even try. Whisper and Zero Hour and the Corridors were fun, but they don’t have to try THAT hard to impress players. A simple hidden area that leads to an extra boss or the “cave behind the waterfall” trick is fine. Just SOMEthing to make us believe the word is deeper than what they’re giving us.
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Well Season of Dawn was interesting. The obelisks were a chore, but how it integrated with the Corridoors of Time and the Sundial was interesting. Not to mention CoT and Sundial were both interesting activities imo. Personally I enjoyed that particular part of it. Not the grind though. That was ass.
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Corridors, that’s the word. I said “Maze” but meant “Corridors”. You’re right, those at least were an interesting concept even if the execution was typically convoluted.