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8/13/2020 2:54:36 AM
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I'm so sorry you are wrong. My condolences. Nightwatch has the widely accepted god roll of subsistence and rampage, but have you considered that maybe this guy likes having more reserves and higher reload speed? Rapid hit is one of the best reload perks in the game, so it's not bad at all. You can also observe that his Nightwatch is not master worked, suggesting that maybe it's a temporary weapon and he is still looking for a better kinetic primary weapon. His Ikelos sniper is the god roll for pve. Appended mag allows for one of the best ammo economy management options for the sniper, which is very important in pve activities and especially for boss damage. Seraph rounds are useless on this gun. What are you doing with it? Spraying around the corner with a 140 sniper like it's a fricking Hardlight? Maybe doing trick shots and not actually dps? The only place where seraph rounds would be useful for this weapon would be in pvp, because it has a hidden range bonus that can increase the aim assist on the gun, which suffers from shorter fall off because it is a rapid fire frame. Maybe even once in 1000 shots you will hit a lucky around-the-corner snipe. However, this is by far not the best option for an energy Crucible sniper, so it doesn't make sense to use this unless you have nothing else. His Hammerhead is obviously very good. No comment needed on that I'm sure. And could you please elaborate on the "overlapping element" part of your post? I don't understand what you are trying to express there. If you're talking about void, arc, or solar elements, it literally doesn't matter unless he is playing a nightfall with the match game modifier. If that's the case, then your point about that doesn't really make sense either.
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  • Edited by Pure: 8/13/2020 10:42:41 PM
    Why do you bother feeding the troll lmao. Hes either completely lost it and theres no saving someone with the intellectual capacity of a fukin frog or hes really commited to the meme in which case, we lost.

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  • Or he is just ultra stubborn in his stupidity and doesn't even know it. He the Prime Minister of Poor Logic, the General Secretary of Gibberish, the fricking Maharaja of Misinformation. There is no way this is a joke, cuz this some level of insane wackery aint nobody seen before

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  • Edited by Exileant: 8/13/2020 10:31:36 PM
    I love younger Guardians, they remind me of when I had to stumble around in the dark and learn it myself. Come, (Drapes number 6 wing of third pair over your shoulders) walk with me, yes? The first thing you are going to learn once you get up there, is "widely accepted" is a broad spectrum for "I do not know, or best educated guess." I am assuming your stance comes from what you learned in forums and Youtube, listening to these half-baked streamers.... Your logic is completely backward with regards to what is good in P.V.E. versus Crucible. This game is very complex when it comes to destruction, even so it has very basic rules called "Logic". "Logic" dictates, the more damage you do, in any shape for or fashion, the better the weapon is for ANY setting. This means, unless the weapon can attack multiple targets at once, it is not the best for P.V.E. It is rare a single target attacks you in a Nightfall or Raid setting. The Fourth Time perk on his IKILOS would be decent if that particular type of Sniper did not have to ability to boast Maximum Reload speed statistics. You need weapons that can drop multiple targets and can do so repeatedly in an emergency situation. (Picks up by neck) SERAPH ROUNDS ALSO OVER PENETRATE TARGETS YOU--Ah.... Lovely..... (Drops and pats head) Person you.... A built-in Armor Piercing Double Perk. This increases the weapons damage potential 100% per target in the way of a single round, there by reducing the field damage faster. Even so AGAIN, that class of fast firing Sniper has a much better counterpart when it comes to damage because even with Armor Piercing, you have to line your targets up, force them to, or pray they hoard. There are 3 perks a valid Sniper rifles should always have one of. Only 1 of the 3 perks allow you to damage multiple targets without a major circumstance taking place, and the other 2 can be paired to make a knockoff slightly more powerful version (albeit harder to use) of the first. The fact that you called his a God roll is Blasphemy, it is not even in the realm of Heaven Blessed. It is average. In Crucible Armor Piercing is a must (if it is all that is offered), due to the fact that some people actively hide behind others in order to survive so they can land the final blow, once their ally dies. The old version ends this tactic swiftly, often netting a double kill. The IKILOS is mainly for Crucible due to the open sight it sports, but it has veeeeery strong stage attributes if you are willing to put in the work to use it to its full potential. So when I say far and away, I MEAN FAR... And away. The Night Watch Class offers 2 of the strongest paired perks for enemy clearance in and out of the Crucible, even so it is still second to me as far as its class type goes. Patron has my preferences. This being said, I will be direct with this one. Night Watch offers Explosive rounds and Sustenance. Either of these make the rifle good, but the fact that it offers both, and they can be used in tandem truly makes this one shine. Or it would.... Rapid reload is a Trumped up perk that is over estimated and circumstantial. It is not going to save you in Crucible, and lets face it, if you are in a Raid or Nightfall and you are using it to damage a Boss, you are in dire straits considering you have a Loaded Question, (If you do not want to use up an exotic slot, Maul Grenade launcher, Jotunn, the list goes on, that can be paired with it. As far as the Hammer, If it is also sporting Armor Piercing, that is prized weapon, (Armor Piercing is not showing up when I check but I we will just say it does), however a better choice would be the Seraph if you understand the importance of Elements, allowing this would allow you to make a Legendary Thunderlord with proper modding, and give you an option to carry an exotic VOID Grenade launcher in your secondary slot which is already 5 times better in a stage than 90% of sniper rifles. (I own the 10 percent that is not) As for your theory on whether or not those are the best he has and he is waiting for better. Of coarse they are and of coarse he is. My point was you cannot judge a book by its cover... Unless it is a 'Satanic Bible' or 'Trump's Personal 90 Step Plan To World Damnation'. (BURN THE FIRST, expose the other) Most people with high light level stats pour all their time into Raiding. 90% of them have stats and weapons that are pathetic. Their goal was to raid, not to make their character function like clockwork. When you have a team, you can be half clothed. They have your slack. You do not have the time to do both realistically in this game. I have done one, now I am in the process of doing the other. Their setback now gives me some time to do all of the Raids, and Rest on my laurels a while FOR ONCE IN A LOOOOONG while. This leads me back to my main complaint. It is far too much work for those of us who took advantage of the depth they bothered to map out just to have it all taken away or nullified, because people are complaining, or they think our weapons will make short work of their new-old stages. That is the point of progression. Revisiting Stage one with all of your hard fought items was the entire point of playing a game at one point. FINALLY, I almost forgot. Elements are ALWAYS important, just as you do not waste food, you do not wast damage. In fact there are a number of activities where shield destruction is about the only way to swiftly clear the room just to breath. If you ever want to Masterwork your Outbreak Prime, you may want to consider always running a non overlapping elemental set. In the long run, having to swap to unfamiliar weapons just to make elements work not only strips the game of fun, but puts you at a disadvantage when it comes to your efficiency as an individual. Whether in an event or in a Raid, a matched shield explosion can easily take out another shield, or minion on detonation, often both, either of which save you ammo, as well as reduce damage taken by means of this and possibly stunning the target, and those around it.

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  • I guess you just aren't really good at the game, and also not very good at writing. Furthermore. as any arrogant bag would, you had to sneak in some politics to add non-existent humor to try and mitigate the impacts of the sheer idiocy and lack of logical construction in your futile attempts at taking jabs at me. Well I am here to correct EVERYTHING you said, which is quite tragic since I have never seen anybody be so sure of things so wrong. I learn what I learn by playing and actually testing damage on various bosses, which you evidently don't do. Let us get into the details, shall we? Let's talk about logic. I concede that in PvE, you are often mobbed by ads. That is just the way things are, especially when in higher level content. However, there are these wonderful things called "primary weapons" to help you clear ads. They have tons of reserves, and IKELOS/Seraph weapons can even be paired with warmind cell mods like Global Reach to clear massive amounts of ads, because that is their purpose. What is ILLOGICAL, though, is using special weapons as your main ad clear option. Not only is the ammo economy for special weapons NOT meant for clearing mass amounts of red bars, they are also incredibly inefficient because they way over-damage ads and don't clear enough of them in return (unless you are speaking of something like Witherhoard or other tube launchers, which have the capability of clearing many ads in 1 shot due to splash damage). You would obviously know all this, since you are so good at the game supposedly. That said, why is FTTC on IKELOS SR so good? Well simply put, boss damage. 140 snipers have the highest base damage out of all sniper archetypes, not counting exotics and damage perks. On top of that, they have inherent high reload speed as a perk, which is useful to help reduce the damage fall-off when you proceed to the second mag. IKELOS SR + Anarchy is one of the strongest non-sword dps options in the game, putting out around 45k DPS (compared to Mountaintop + Anarchy which is around 35k DPS, which is commonly used due to the higher utility value of MTT since it can clear ads as well as output good damage numbers). You are an absolute clown if you use IKELOS SR and the seraph perk to try and get multikills by over-pening targets, because ads line up rarely, so you should just use a white ammo weapon built to destroy red bars. And talking about IKELOS SR being very very good for PvP? Are you actually kidding? Your two main points here are that: 1. People line up behind each other, hence the seraph round perk helps over-pen and kill both people 2. It has an open sight Well firstly, ALL snipers over-pen targets in PvP, which you would know IF you actually played Crucible. You can get collats against lined up enemies with ANY sniper, and you do not need the Seraph rounds to accomplish this purpose. The only reason I say why that perk is good is because it gives a hidden range bonus (same distance as accurized rounds, which you would know, except you don't). Why is that important? Because the range stat on weapons directly correlate to the drop off distance of aim assist. Reticle stickiness is supremely beneficial to snipers, hence why high AA guns like Beloved are so popular in Crucible. That said, 140 snipers have a general class characteristic of having LOW range out of all snipers, therefore range is important on them to help extend AA as far as possible. That's why seraph perk is good, not because it has a non-unique over-pen characteristic in PvP. And open sights? What do you define as open sights? Tatara's Gaze has open sights, Izanagi's Burden has open sights. However, open sights do not equal good PvP sniper. The best PvP snipers in the game, Beloved and Revoker, have closed sights. Therefore, this argument does not stand at all. Sure it is marginally beneficial to have a scope like IKELOS SR on a sniper, but it in no way gives a big advantage to the gun that has otherwise mediocre stats for Crucible. Moving onto the Nightwatch. Firstly, I was clearly speaking about PvE, since scouts are abysmal in PvP and are outclassed by most other white ammo weapon types. Nightwatch, a 200 rpm scout, has an optimal time to kill of 0.90 seconds. What does that mean? You are easily outgunned by almost all auto rifles, almost all hand cannons, and every pulse rifle that isn't an Adaptive Frame (pulses are the biggest primary ammo competitor to scouts in PvP at its range, in case you have not picked that up yet). In fact, it is even outplayed by 150 RPM scouts, which have a 0.1 second shorter optimal ttk. Why you would consider rapid hit to be a "trumped up perk" is beyond me. Reload speed is important in every activity, especially in PvE when ad clearing. Faster reload gives less space for things to crawl up on you, which you would know if you had any logic (like you so heavily tried to emphasized earlier). Rapid hit is strong for ad clearing and major clearing. Rapid hit on 140 snipers like Supremacy is also good for boss dps when pairing with something like Anarchy, since it reduces the damage drop off sustained during reload time. Why you would even try to bring up Loaded Question or Jotunn as boss damage weapons in Nightfalls is beyond me. They are not high damage weapons and far from optimal for yellow bar enemies. Next you speak of his hammerhead not having AP rounds (seems to be a theme here for some reason). AP rounds are not a necessity for clearing enemies, heavy weapons already one shot red bars so there is no real reason to need AP when you are clearing them so fast anyways. His Hammerhead has Ricochet Rounds, and as SUCH a big fan of things bouncing, why is this any different? Ricochet not only increases stability, it also has the off chance of hitting things behind corners. Also Seraph rounds? Seraph rounds don't roll on Hammerhead, and there isn't any magical "changing elements" for a "legendary Thunderlord" in this game. Not sure what herbs you were smoking when writing that one, but what you said is literal fantasy. Maybe you day dreamed it in the short periods during which you aren't writing ill-conceived and straight up false information on this forum. Also you keep bringing up elements? Elements don't make any attention worthy difference in PvE activities that ISN'T a nightfall or quest with the "match game" modifier like in Zero Hour (you should know exactly what match game is, since you are such a genius and I am just SO much dumber than you are). Lastly, your point about raiders "slacking off in a team" is laughable. Raiding is the endgame PvE content, along with Grandmaster nightfalls. All raids are very loadout-oriented, and experienced raiders are EXACTLY the type of people who know the MOST about PvE in this game. Their loadouts have synergy that you can't even HOPE to understand because you refuse to read into anything beyond surface level. Most experienced players have good stats, but armor stats aren't everything. You are talking as if it makes or breaks a player, except that line of reasoning only exposes yourself as someone who needs to crutch on the most optimal per-category stat number in order to play the game. Elements seem to be yet another one of your obsessions, which is very interesting. In normal modes, elemental damage to a non-matched shield type barely matters. It takes almost the same amount of shots on an arc SMG for me to break an arc shield versus a void shield, so the variance in ammunition requirement is so negligible in most activities that it might as well not exist. Also not exactly sure what kind of "explosion" you are talking about, since breaking a shield doesn't magically blow everything up. Maybe you wrote this one while not completely sober as well? Ultimately, any reasonable reader can come to the conclusion from this text that you have 0 idea what you are saying. Not only are your points easy to deconstruct due to the fact that they have to tangible evidence to back them up, but they also reveal critical deficiencies in your knowledge of the game and the aspects that are "complex when it comes to destruction" (paragraph 3 in your article). I would also suggest that you spend some time away from the game in order to refine your English, because reading through the gross mass of garbled text you sent caused a few strokes and heart attacks along the way. I had to spend a lot of time thinking and responding to everything you said; the reason for the time spent is not because you have any good contentions, but rather because the post is so poorly written that I had to bring in several professors and experts in enigmatology to decipher your... words.

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  • No you had to bring in several professors because you could not comprehend what I said. Furthermore, this does not seem like your style of writing so I am sure you either got them to give you tips, or flat out told them to write this for you. Hahahaha! If you could not understand the simple words and phrases I used, I know good and well you had no idea what enigmatology meant before today. HOWEVER, I will not hold that against you. You misquoted me on several things because you failed to read all of what I said, for example, I said you should be using the list of weapons I gave for Emergency Enemy clearing. However yes, your special is absolutely for speed clearing as well. Why on earth would you waste time on a hoard with an ill-equipped primary when, as you pointed out, YOU CAN USE A WITHERHOARD or some other special to take them all out in a single shot. Your writer contradicted you there. A Non-Explosive Round, Non-Armor Piercing, Non-Firefly scout or sniper is NEVER going to clear a room faster (or at the distance and still maintain decent damage **E.R. only**) than one with. But I tell you what, if you need proof, we can run a few falls together and see just how much my ways work better. I have seen a many Raiders in passing. Just because you play endgame and have enough skill to force something to work, does not mean what you are using is the best for the job. 'Initial D' tells a great story about that. A laughably inaccurate show about a boys skill being so incredibly high he uses a modified skateboard with doors to beat everything from overly modded monsters to V8 race specified cars. You seem like you might be into Anime. Your characters are a perfect example of this. Your Main is the only character headed in the right direction, your Hunter and your Titan are built backwards.... Hunters make the most of Mountain Tops, while a Perfected Militia's Birthright is made the most of by a War Witch/lock. As you said a Raid is where Elemental damage count. I am obsessed with Elemental balance because is a very important game mechanic. My tactics have saved a many friends last minute with a well timed shield detonation, knocking enemies back, clearing the immediate area, and allowing them to excape. I am not sure where you are looking to NOT see the damage a matched elemental shied detonation does, (considering even in a stage where you are beyond under a suitable light level repeated shield detonations can kill very large targets with minimal ammunition usage), but I suggest you open your eyes. I do not believe a sniper rifle can pierce without the perk. If it could, that would be stupid. I believe they would REMOVE the Armor Piercing perk, like they did with Fusion Rifles if they were going to make piercing a natural ability. Still, if that is what is happening, it is not the first time a glitch has jumped up and did creepy dance of mischief. As for the Times to kill... Not an idiot worth their salt pays attention to that, because it is PURE chance. Time to kill basically only applies if you and your target are standing still or one of you are so terrible, they cannot dodge a single shot. Hahahaha! Ask a Jotunn user. Jotunn is so slow, it should NEVER land a kill, YET, it seems to be doing alright to the point people cry NONSTOP over anyone using it in Crucible. Sweet Business is the WORST Autorifle in the game for time to kill. It is bad enough that nobody really uses it anymore, but I will happily add even pros in Trials to my 40,000 plus kills with it, you too if you let me. And by let I mean get in my way. Finally, this is not a thesis. I am typing like I talk on purpose. It is called style. The way your friend wrote that for you almost put me to sleep... Add some flare to captivate your reader. I think how you addressed my comedy was "Very-very Nasty--" indeed. I think you have asked "Very-very Nasty Questions--" You are being "Very-very Nasty--" Also you are buying into "Fake News--" when it comes to what you are pitching to your fellow Guardians And that is a "Very-Very Nasty, Very HORRIBLE, Nasty-Nasty thing to do." (Backhands)

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  • Edited by Heehee: 8/14/2020 7:14:27 AM
    Well firstly, it's undeniable that your first reply was a mess. It's garbled, plagued with grammatical errors, and has problems with continuity that made certain points difficult to understand. You also try to jab at me by saying I am not the author of my post, but I'd say that as a nationally ranked debater and a published author, I can write quite well on my own (not that real life achievements hold any weight online, so we will leave it at that). However, the fact that you brought it up makes me wonder whether that was something you had done yourself at some point, but that is irrelevant. To yet again address the ad clear problem: I think you completely misunderstood what I said. What I had tried to convey was that primary so weapons are the most EFFICIENT for ad clear, because of the way ammo economy works. Furthermore, guns like the IKELOS smg can be paired with Warmind Cell mods like Global Reach, which can wipe out red bars in a 20 meter radius. This is far more efficient than any special weapon. I did bring up a certain type of special weapon - breach loaded launchers (especially Witherhaord and Mountaintop) - that can clear ads. HOWEVER, what I originally asserted was that these are the best for ad clear in the context of special weapons, NOT all weapons. I also don't know why you bring up IKELOS SR with ad clear. Never have I implied it is an ad clear gun, and in my first response I SPECIFICALLY said it's for BOSS DAMAGE purposes (and a good one at that) especially when paired with ANARCHY. Moving onto raid people being idiots: you basically raise the point that their setups are bad and they brute force everything through sheer dumb luck. However, I'd argue that players who can complete raids efficiently even with suboptimal loadouts have better skill than most others. I'd also argue that good skill far outweighs a good gear. For example, someone can be fixated on trying to find the best sounding violin in the world for 10 years instead of practicing and becoming better, and they will be far inferior than someone who practices actual skills on a violin for 10 years and will do well no matter which model and make they are playing on. Good players will be able to do good things with bad gear, but bad players can't do good things with good gear. That said, most raid players I've seen and know use very well calibrated and synergized loadouts, so not sure where you are finding your garbage raiders. I have also never said that elemental damage was important in raids. It's not a mode with the "match game" modifier, which if you don't know what it is, is a debuff where you can break shields significantly faster by using a weapon with the matching element. So far this modifier exists only on Zero Hour, The Whisper, Nightfalls (if you put it in the Five of Swords card and in high level Ordeals), and high level Nightmare Hunt activities. This does not include dungeons, raids, playlist strikes, lower level Nightfalls and Nightmare Hunts, or freeroam. I have also observed the shield "explosions" you have talked about in a 1050 Ordeal I have done recently, thank you very much, but they did no visible damage to nearby enemies. Not sure where you are seeing your incredible detonations that kill tons of enemies, but neither me nor my teammates have seen anything resembling what you describe. My characters are fine as is. I've tested the builds on my warlock, and it's highly efficient with both my pvp and pve loadouts. My titan is using double SMG + Peacekeepers for 6v6 pvp, so I don't know how that's "built backwards". Peacekeepers is exactly an exotic built for efficient smg use. The only reason the armor aren't all solar with everything being smg mods is because I don't grind on my titan very much, and only use it in Crucible for fun. Hence, I don't really care as much about it as I do my warlock. I literally don't give a rats ass about my hunter, and I don't even know what's on there. I use it only for weekly bounties and the occasional Pit to collect 6 free prisms and shards. 95% of my time is spent on warlock, so all the serious gear and builds I use are tied exclusively to that character. You also state that TTK doesn't matter in PvP? That's the most ignorant and plainly idiotic comment you've made so far. There's a reason why 150 hand cannons are popular and 110s, 140s, and 180s are not. There's a reason why 450, 360, and 720 auto rifles are far less used than 600s. Scouts as an entire gun class are unpopular because not only do they take far too long to kill when faced against a 600 auto or even 150 hand cannons (apart from 150 scout 3 crit, but it still suffers from the deficiency of having the longest body ttk out of any primary in the entire game), but they are clunky at closer ranges and out-competed by most pulses at their intended optimal distances. You can try to respond to this by saying "well many players can do good in PvP with trash guns", and I would agree. However, like I said above, good players will do good things with bad equipment. It doesn't work in the reverse. If you pit 2 players of equal skill - 1 with a 200 rpm scout and 1 with a 600 auto - the auto would win the large majority of the time. It is objectively this way. You also had to pull the attempted alpha male domination card with the "I will kill you if you get in my way", but unfortunately I also have 40k+ kills and it's not really anything special. I play trials as well, and I do good with my Trials team (not double carry attempts though, those were pain and I'm nowhere good enough to do them. Ended in catastrophic disasters 99% of the time). In fact, I would be happy to add YOU to the list of people I've killed with garbage like Skyburner's Oath or the Seventh Seraph Carbine, but I guess that wouldn't be too hard (especially in 6v6 where everything is chaos anyways). However, boastful comments are useless and accomplish no purpose, and so I will address them no further. Once again, you talk your style. I have to admit, your most recent reply is a massive improvement from the former. Are you sure you aren't the one who hired a friend to write it for you? This most recent text is not only well organized, it is also well articulated - far different from your first attempt. Debates are meant to be structured, although some humor is appreciated. However, writing gibberish and inserting poor roleplay does not add credit nor flair to your work. In fact, it detracts a significant amount from the reading experience. I also don't spread fake news. What I say are god rolls are tried and tested with actual numbers to back them up, and what I say are good weapons and perks have also been thoroughly reviewed. These tests are not conducted only by myself, but by experienced players, dedicated raiders, number geeks, PvP testers, and a wide variety of other people who are far better at the game - and have a much better understanding of game mechanics - than you and I. To accuse me of spreading fake news is to accuse all of them of being in some conspiracy to bring down guardians with garbage information, which sounds ridiculous and is an insane theory to imply. P. S. I do get the Trump reference at the end, and I will give you extra points for it being actually entertaining. I don't care at all about what Americans do in their country, but the occasional good joke is appreciated.

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  • Edited by Exileant: 8/14/2020 8:52:48 PM
    You? You are a nationally ranked debater?! Yeah, RIGHT! What the heck do you debate? No-no, do not tell me, you debate against the fact that Earth is round, and that Fall-Damage is a lie! You are Nationally ranked alright.... But you forgot 'Mast', a 'u', and you need to replace your 'e' with an 'o' in that title. Now THAT was a jab. Haha! Everything I am doing flies in the face of what you are saying. From my style of writing to tactics. Oh sure I step on a few toes and that bruises egos, but the general consensus is high praise for usable information and chuckles delivered. It is not that my first respose was poorly typed, you simply leveled up your coolness factor by catching on the styling a bit better. In your head, you started reading like I intended you to, as though I was sitting across from you... Just a hair higher.... With my hands around your neck, THROTTLING the li--Mm.... Mm-mm.... Um..... What was I saying? OH! And this is why I say, you and may others like you spread "--Fake News" The reality of the situation is most people cannot deal with 110's because they hit so dang hard. It is easier to lie about them and say they are not as effective to discourage usage. The less people use them, the less they are going to encounter them. My main weapon is a 110 rate Heavy Cannon. The only way you lose with a cannon that size is if you are stupid enough to stay in an Auto Rifles stream. Even at mid range you can easily 'Peek' anyone using one to death. People lose with the slower hand cannons because they think tactics are a one size fits all glove. NO. Different weapons call for different TACTICS. My evidence of most of what I have been I was saying this is a video where I fired my Explosive Round Pistol between 2 Guardians and netted a Double.... I eventually backed into a puddle of Blight I had no idea was fired behind me, but hey, anytime you make a movie, it is rare EVERYTHING goes perfectly. At no time is it EVER sane for anyone to NOT equip a perk that can damage more than one target.... SKYBURNER is TRASH to you!?!?!?! You have LOST your mind..... At what point is a MICRO-SNIPER that can fire Homing Explosive Rounds GARBAGE!? I have gotten kills by accident with Skyburner's Oath. NOBODY decent thinks Skyburner is Trash. There are just weapons that were so hard to earn, nobody is going to NOT use one of those over the free drop that is Oath. The fact that you have even ONE of your classes that you do not care about is a tell tale and trail tail you are a newbie.... ALL CLASSES have several things neither of the other two can do, ESPECIALLY when it comes to weapons. And that is why you do not know what is wrong with your Titan. I am not going to tell you either. You changed it a tad and the sucker is still wrong. Ha! I want people to see just how credible you are by means of your builds. The fact you are not fully built is a prime example of a general Raiders slack. You fully depend on your team to get you to through. If you need a Huntress, your Raid is dead. Considering Hunter's have the HIGHEST survival rate of ANY class, and is the most team orientated by means of dropping a BOSS it is the ONE class you should give a crap about as it is the one that WILL save lives after they are lost. (Not to be confused with the War Witch's ability to STOP life loss to begin with, which is always better, UGH!) In a pinch I was able to fill the slot that was needed to keep the raid alive in Destiny Origin, the same is true now. Oh no-no-no... But here was what split me from my Squidlispooch to my coo--Uh.... You get the picture; is what you consider "Alpha Male Dominion" I consider, LOGIC. If you stand in the way of ANY weapon, you will get shot, as a result of being shot, you will die. A + B = C. Cause and effect... And you say you are PUBLISHED!? What looks good on paper is not always what works best. Those same Number geeks you are running up behind will tell you this. All bull and pixel wordplay about more pixels that at the end of the day, serve no purpose but to entertain, numb us to the pain of loss, and pitiful state the world is in aside..... It is always good to care about what is happening in other countries. Adjust that. What happens in other countries affects you. As we found out with China and the world pandemic. As we found out with Trump, who refused to shut down our country and now are spreading it like wild fire.... Last I checked, this crap affects you. Everyone was globally complacent. Not caring about anyone but ourselves is what has us in this mess now. Always care and keep your eyes open, lest when you fall on horrible times via your horrible leaders, others spoon feed you your just and well earned deserts. WEAR A MASK EVERYWHERE YOU GO!!!!!!!! I wear a gas mask.

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  • First of all, like I have previously said, it's pointless to argue about real life credentials. It is what it is, and whether you buy it or not is your business and not mine. Also not sure what that supposed jab was, your humor is very obscure I guess. I'm not sure what you're talking about when you say you have "tactics", since you have never really defended your points when I attack them and sort of just move onto other things. Unless your tactic is to look like someone who simply says things without evidence, I'm not sure you are doing so well. Also not sure what your fetish with choking and other weird roleplay is, but it's not relevant to the conversation and doesn't really help make you look like a sane person. Yet again, 110s are objectively not good. The only thing that set them apart prior to Shadowkeep was their range, which was incredibly good. However, hand cannons are now capped at around 28m, taking the biggest advantage from 110s away. Peek shooting is a tactic that is not unique to high impact hand cannons, and the fact that they take 3 shots to kill (same as a 150) objectively puts them at a disadvantage because math says the time to kill is much slower. Explosive rounds are also not unique to 110s, and 150s can do AOE damage (especially Sunshot and some other legendaries that can roll with dragonfly). The reason nobody really uses 110 is not because there's a conspiracy to stop people from trying them, it's because they factually get out-competed by other hand cannons and auto weapons in their range. You can use them, but so can you use basically anything in quickplay. Skyburner's is also bad, because it's simply not competitive. In 6v6 of course you can spray down a lane and get random kills, because it's 6v6 and it's chaotic. Anybody can use any weapon in 12 player lobbies and it would probably work (like I said before). For a while I used Skyburner's in quickplay because it is easy and a joke. Did I do well with it? Yes. Is it not a good weapon? Also yes. About my titan: I'm not sure what you're saying about me having changed something and it's "still wrong". I haven't done jack to my titan since 3 days ago, and all the stuff on there is the exact same. I think this further proves my point that maybe you are not completely sober and is saying things. I can also tell you there is absolutely nothing objectively wrong with it. The exotic works with my guns, the heavy doesn't matter to me because it's quickplay so I use whatever, and I don't mind the stats. I also highly doubt that you can tell me what's objectively wrong with it, you'd probably just say some weird thing that 0 people care about. Also raider's slack? I'm not a raid fanatic and do them once in a while. I do fine on my own and don't need some odd build or use hunter in order to survive. Obviously you have the Savior complex with the "I saved my entire team" anecdote, but that just speaks more about your team being bad than hunter being the class with the "highest survivability". Speaking of high survivability and putting bosses down, titan would be the factually superior class. Top tree void titan has high chance of survival die to the punch overshield ability, barricades shutting down lanes, and the super giving the highest non-modded non-weapon damage buff in the game. It also lets you be essentially invincible should you decide to hide in it, which obviously is a sign of superior survivability compared to classes who cannot do such things. I've never run a raid where a hunter was essential (nor any other single class for that matter), and I'm sure that's not going to change any time soon. Your next point is about the alpha male e-peen flexing comment, and I'm not going to address it. You phrased it the way you did for a reason and we both know it. Yet again, I also have no interest in addressing any real life achievement. It is what it is. Your point about number geeks: numbers dictate what happen in the game, so numbers have direct correlation to in game performance. That's why there is an emphasis on damage values in PvE and ttk values in PvP. However, you seem not to care about these so I don't think there's a point going further into the reasons why these matter. About the "don't care about what happens in the US" comment - allow me to rephrase. I don't give a damn about PARTISAN US politics, and have no interest in talking about it here. It's not only against forum rules, it's also irritating. However, I DO care about world issues. Last year I raised 17k dollars for a children's hospice, and this coming September I'm working in conjunction with the local Rotary International chapter to undertake a COVID homeless relief fundraising project to supply health and safety products to the people living on the streets (especially in the coming winter season). However, these are real life achievements and they don't matter on an online forum. Only brought it up because you imply I don't care about anything.

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  • Edited by Exileant: 9/1/2020 8:11:50 PM
    You say it is pointless to argue about real world cred. Yet you were the one who brought it up... I did not ask you what you did for a living nor did I care, you volunteered that information after I told you you did not wright your own words after you admitted to seeking help because you were in need of help understanding rather simple phrases. I still would not care but for a nagging fear that in the slim chance you are telling the truth, you may be making money off of bologna and bull, since you are actually peddling any kinetic or otherwise primary weapon that cannot deal damage to multiple targets per round is somehow BETTER than ones that can, by means of a conditional reload booster.... I have not once told you what I did beyond this game, nor do I intend to. I do not need to bring what I do outside of the game into this; what I am saying about the game is more than enough to prove my point. All anyone has to do is inspect me. For those who know what to look for, it is crystal clear who to believe. I implied you do not care about anything because you did not express yourself as well as you should have, which is why you had to come back and "Rephrase". All that said. I am happy you raised some money for the children. I am choosing to believe you are not so low as to lie about that on a forum. Keep on fundraising. I applaud your efforts. Now I am going to address your blatant lies. 1) No it is not easier in 12 Guardian matches. For one, the chaos goes both ways. Many people get between 1 and 5 kills because they wind up getting shot by more than one person at the same time. 2) Against a group is the swiftest way to get yourself killed using Sky's homing affect in Crucible because unless they are right on top of each other, you will start confusing the rounds, much like you can with Black Talon. A round will start going for one, then the other, and wind up going right between them; or start hitting one, then before killing them start going for the other. 3) ANYBODY worth 3 pennies and a sock knows Skyburner's Oath's true power comes from its secondary fire mode. This makes it 2 guns in one, and both guns are for different purposes. 4) Logic dictates, "If you are able to do well with a weapon, it is not crap..... I could add a joke there... But it would be wasted on you. If you completely missed the spelling Jab, I know for a fact you have NO idea where I was headed with that second one, Mr. Published.... I can assure you it was not an "E-Peen Flex" You missed that one and whose it was about. Joke wise it was the opposite, however as a whole, it was a "Brainpower Flex". As far as numbers go, of coarse they are important, however you are focused on the wrong ones and completely overlooking the ones that actually matter. There is a reason Techs and Engineers while devising some of the most lethal weapons in the world, would die pitifully in an actual battle. Numbers on paper leave almost untold amounts of data out. Destiny 2's as well as other game glitches should prove that to you. I am sure on paper, the BETA should have worked perfectly the very first try. And it is for that reason you are wrong about 110's. But hey if you believe it, I am not going to spill to correct you. I will gladly keep the "Why" all to myself. As far as damage values on the scoreboard go, nobody cares about the damage at all in the Crucible, it is all about the Kill. The same goes for a stage. To quote Lord Shaxx: "Your enemy can't kill if the're dead! HAha!" If you have enough damage to drop a large target by yourself in an emergency, you have enough damage potential to do your part on a boss. See? I address your points, you just gotta be quick, I say, YA GOTTA BE FAST on the uptake!!!

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