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8/13/2020 1:01:32 AM
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You have 2000 in-game hours on steam with nothing to show for it. What do you do all day, play story missions over and over? Why does anything announced matter to you. You dont even engage in literally any of the systems or activities that are actually relavent. This aint an airport. Just leave and come back to buy beyond light like everyone knows you will.
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  • Who are you?

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  • Ask your mom.

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  • Mum

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  • So a nobody. It's all I needed to know 👍

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  • And you are? Lets not kid ourselves here bud.

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  • Have you ever considered that the fact that this game has NO CHAT and no real way to talk to anyone in order to MAKE new friends is the cause of his low progression? I have never complete a raid before, but my characters builds will tear you limb from frame with nobody at the stick. For all you know, he might be a professional that will kindly hand you your rump. Last I checked time is skill. I just now got enough friends willing to actually learn the Raids and are not a bunch of raving anuses hell bent on telling you how you should play, or screaming "YOU NEED A MICROPHONE" only for everyone to be talking about non-sense, fail because nobody can hear, and then start blaming each other because none of them want to admit they are not as good as they thought they were.

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  • This is the least social MMO i've ever seen. Ragnarok Online is like nearly 20 years old now and it was more amenable .

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  • Hahahahahahahahahahaha. Get back to me when youve done a raid.

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  • I have, and when we stopped, nearly EVERYONE I know stopped playing D2 because they could read the writing on the wall. Poor design, excessive grind of the same content that makes FFXIV Feel like a rainbow of variety by comparison. I only do that kind of thing with people I know.

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  • Edited by Pure: 8/14/2020 6:11:43 AM
    The raids have insanelt high quality design tho. FF online good dont get me wrong but the gameplay is miles below destiny. Different styles of gameplay yes but quality is very much not there. Graphics are subpar and undetailed making content generation easy. Do i need to go on?

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  • The raid puzzles are a joke. And someone at bungie failed to learn how to gradualy introduce concepts to players. Apparently this is something inherent in japanese game design that isnt practiced here as much, but when you design a game its meant to inform, even subtly, concepts to the player. Thats why many dungeons into FFXIV you start seeing more focus on positioning than the first ones, they want to get the players used to concepts so they can test things out as they move into harder dungeons and raids. It may not tell them what to do, but theyre given better tools on how to address the situation. (See EgoRaptor's presentation on Megaman X) The gameplay isnt " below" destiny, its different, and factualy involves more knowledge on how to best manage your plethora of stats, gear, materia, abilitiy cooldowns, dots, classes, jobs, etc. Destiny is Halo with some extra flare on top but all the fun cooked out of it. I would agree on graphics if it wasnt clearly tooled to handle more interactions on screen than Destiny 2. When was the last time you had a raid of 20 people popping abilities on a boss and its mobs in d2 ? More NPC's, more quests, more puns, etc. also, undetailed? They may cook a lot of their assets but undetailedis not what anyone in game development would consider FFXIV characters or their Gear.

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  • Thats why you have no day 1 clears right? Because the puzzles are a joke? Thought so. Ive played FF so you cant pull any fast ones on me :) The raids are interestint sure but design wise and gameplay wise... A joke. Its just 20 people running around with very little synergy, doding some red outlines and obviously telegraphed attacks. Just doing the same rotations over and over and over again. Its tired ans boring. There is no intamacy. Barely any actual teamwork on a small scale and hardly interesting mechanics. You can go into a day 1 raid on FF which I have both seen and done, and beat most of the bosses in the first try. Its predictable and bland and involves no real mechanics and team based combat challenges like Destiny. Not sure how you can even begin to attempt to say Destiny doesnt teach players mechsnics when that is literslly ALL it does. Every single raid in the entire gamr introduces one mechsnic in an encounter and then makes things harder and combines them all at the end. Unlike FF where you just try to memorise the timing and animations of the 30 different boss attacks while spamming your rotations. Gameplay is very different but you would have a hard time convincing anyone that FF gameplay is more fun and polished than Destiny its not even close. As i said graphics are better and incredibly more detailed that is a fact and makes content generation a lot slower. Im not saying FF needs to have amazing graphics to be good but its simply an advantage to content generation. Need i even go into Destiny's lore which beats literally every other game in existence giving amazing backstory to the raid, why it exists, why the mechanics work the way they work, what happened to characters that last entered the raid and the affects it has on the overall story. Its insane.

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  • Thats why you have no day 1 clears right? Because the puzzles are a joke? Thought so. Ive played FF so you cant pull any fast ones on me :) The raids are interestint sure but design wise and gameplay wise... A joke. Its just 20 people running around with very little synergy, doding some red outlines and obviously telegraphed attacks. Just doing the same rotations over and over and over again. Its tired ans boring. There is no intamacy. Barely any actual teamwork on a small scale and hardly interesting mechanics. You can go into a day 1 raid on FF which I have both seen and done, and beat most of the bosses in the first try. Its predictable and bland and involves no real mechanics and team based combat challenges like Destiny. Not sure how you can even begin to attempt to say Destiny doesnt teach players mechsnics when that is literslly ALL it does. Every single raid in the entire gamr introduces one mechsnic in an encounter and then makes things harder and combines them all at the end. Unlike FF where you just try to memorise the timing and animations of the 30 different boss attacks while spamming your rotations. Gameplay is very different but you would have a hard time convincing anyone that FF gameplay is more fun and polished than Destiny its not even close. As i said graphics are better and incredibly more detailed that is a fact and makes content generation a lot slower. Im not saying FF needs to have amazing graphics to be good but its simply an advantage to content generation. Need i even go into Destiny's lore which beats literally every other game in existence giving amazing backstory to the raid, why it exists, why the mechanics work the way they work, what happened to characters that last entered the raid and the affects it has on the overall story. Its insane.

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  • [quote]Thats why you have no day 1 clears right? Because the puzzles are a joke?[/quote] Lack of interest + Bungie blatantly raising the LL requirements for people who stream or have no life. High level FF Raid teams require [b]way[/b] more coordination and management than a D2 raid team. D2 ai isnt some kind of sentient being in a box, its predictable, and its literaly the same thing we've all done since wolfenstein. Please dont actl ike an FPS is the pinacle of skill or is in some way new. Doom 2016 and Eternal literaly had to take th egenre backwards onto a new path because of how dumb everything got from consolification.

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  • ahhahahahahaha. Get back to me when you are good enough to actually beat content. Shut up.

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  • Edited by Exileant: 8/13/2020 2:53:05 AM
    I looked up your set-ups and it is obvious by your weapons you have no clue how to equip. ALL of your characters overlap elements. Your Nightwatch on your War Witch is missing the one thing it NEEDS to be considered good and both things it needs to be considered epic. The original IKILOS sniper, far and away outclasses the one you are using by means of Seraph Rounds... Passed that there are far better options. And that is your strongest character? For someone who berates others about progress, you should know better. I would tell you to laugh when you can pull 400 kills in Nightfalls with no deaths, or be the only one who goes back when it comes time to kill adds and proper Psions in Leviathan; but if I did, you would be forever silent. So, I will lower the bar for you. Flap your gums when you know how to eye a prized weapon. Can you do that for me Toothless Tiger?

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  • Bro i cnanot im passing away rn. I cant stop laughing if its a troll u -blam!-in got me. If its legit im putting myself out of this misery.

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  • See you in h e ll

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  • Muted

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  • I'm so sorry you are wrong. My condolences. Nightwatch has the widely accepted god roll of subsistence and rampage, but have you considered that maybe this guy likes having more reserves and higher reload speed? Rapid hit is one of the best reload perks in the game, so it's not bad at all. You can also observe that his Nightwatch is not master worked, suggesting that maybe it's a temporary weapon and he is still looking for a better kinetic primary weapon. His Ikelos sniper is the god roll for pve. Appended mag allows for one of the best ammo economy management options for the sniper, which is very important in pve activities and especially for boss damage. Seraph rounds are useless on this gun. What are you doing with it? Spraying around the corner with a 140 sniper like it's a fricking Hardlight? Maybe doing trick shots and not actually dps? The only place where seraph rounds would be useful for this weapon would be in pvp, because it has a hidden range bonus that can increase the aim assist on the gun, which suffers from shorter fall off because it is a rapid fire frame. Maybe even once in 1000 shots you will hit a lucky around-the-corner snipe. However, this is by far not the best option for an energy Crucible sniper, so it doesn't make sense to use this unless you have nothing else. His Hammerhead is obviously very good. No comment needed on that I'm sure. And could you please elaborate on the "overlapping element" part of your post? I don't understand what you are trying to express there. If you're talking about void, arc, or solar elements, it literally doesn't matter unless he is playing a nightfall with the match game modifier. If that's the case, then your point about that doesn't really make sense either.

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  • Edited by Pure: 8/13/2020 10:42:41 PM
    Why do you bother feeding the troll lmao. Hes either completely lost it and theres no saving someone with the intellectual capacity of a fukin frog or hes really commited to the meme in which case, we lost.

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  • Or he is just ultra stubborn in his stupidity and doesn't even know it. He the Prime Minister of Poor Logic, the General Secretary of Gibberish, the fricking Maharaja of Misinformation. There is no way this is a joke, cuz this some level of insane wackery aint nobody seen before

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  • Edited by Exileant: 8/13/2020 10:31:36 PM
    I love younger Guardians, they remind me of when I had to stumble around in the dark and learn it myself. Come, (Drapes number 6 wing of third pair over your shoulders) walk with me, yes? The first thing you are going to learn once you get up there, is "widely accepted" is a broad spectrum for "I do not know, or best educated guess." I am assuming your stance comes from what you learned in forums and Youtube, listening to these half-baked streamers.... Your logic is completely backward with regards to what is good in P.V.E. versus Crucible. This game is very complex when it comes to destruction, even so it has very basic rules called "Logic". "Logic" dictates, the more damage you do, in any shape for or fashion, the better the weapon is for ANY setting. This means, unless the weapon can attack multiple targets at once, it is not the best for P.V.E. It is rare a single target attacks you in a Nightfall or Raid setting. The Fourth Time perk on his IKILOS would be decent if that particular type of Sniper did not have to ability to boast Maximum Reload speed statistics. You need weapons that can drop multiple targets and can do so repeatedly in an emergency situation. (Picks up by neck) SERAPH ROUNDS ALSO OVER PENETRATE TARGETS YOU--Ah.... Lovely..... (Drops and pats head) Person you.... A built-in Armor Piercing Double Perk. This increases the weapons damage potential 100% per target in the way of a single round, there by reducing the field damage faster. Even so AGAIN, that class of fast firing Sniper has a much better counterpart when it comes to damage because even with Armor Piercing, you have to line your targets up, force them to, or pray they hoard. There are 3 perks a valid Sniper rifles should always have one of. Only 1 of the 3 perks allow you to damage multiple targets without a major circumstance taking place, and the other 2 can be paired to make a knockoff slightly more powerful version (albeit harder to use) of the first. The fact that you called his a God roll is Blasphemy, it is not even in the realm of Heaven Blessed. It is average. In Crucible Armor Piercing is a must (if it is all that is offered), due to the fact that some people actively hide behind others in order to survive so they can land the final blow, once their ally dies. The old version ends this tactic swiftly, often netting a double kill. The IKILOS is mainly for Crucible due to the open sight it sports, but it has veeeeery strong stage attributes if you are willing to put in the work to use it to its full potential. So when I say far and away, I MEAN FAR... And away. The Night Watch Class offers 2 of the strongest paired perks for enemy clearance in and out of the Crucible, even so it is still second to me as far as its class type goes. Patron has my preferences. This being said, I will be direct with this one. Night Watch offers Explosive rounds and Sustenance. Either of these make the rifle good, but the fact that it offers both, and they can be used in tandem truly makes this one shine. Or it would.... Rapid reload is a Trumped up perk that is over estimated and circumstantial. It is not going to save you in Crucible, and lets face it, if you are in a Raid or Nightfall and you are using it to damage a Boss, you are in dire straits considering you have a Loaded Question, (If you do not want to use up an exotic slot, Maul Grenade launcher, Jotunn, the list goes on, that can be paired with it. As far as the Hammer, If it is also sporting Armor Piercing, that is prized weapon, (Armor Piercing is not showing up when I check but I we will just say it does), however a better choice would be the Seraph if you understand the importance of Elements, allowing this would allow you to make a Legendary Thunderlord with proper modding, and give you an option to carry an exotic VOID Grenade launcher in your secondary slot which is already 5 times better in a stage than 90% of sniper rifles. (I own the 10 percent that is not) As for your theory on whether or not those are the best he has and he is waiting for better. Of coarse they are and of coarse he is. My point was you cannot judge a book by its cover... Unless it is a 'Satanic Bible' or 'Trump's Personal 90 Step Plan To World Damnation'. (BURN THE FIRST, expose the other) Most people with high light level stats pour all their time into Raiding. 90% of them have stats and weapons that are pathetic. Their goal was to raid, not to make their character function like clockwork. When you have a team, you can be half clothed. They have your slack. You do not have the time to do both realistically in this game. I have done one, now I am in the process of doing the other. Their setback now gives me some time to do all of the Raids, and Rest on my laurels a while FOR ONCE IN A LOOOOONG while. This leads me back to my main complaint. It is far too much work for those of us who took advantage of the depth they bothered to map out just to have it all taken away or nullified, because people are complaining, or they think our weapons will make short work of their new-old stages. That is the point of progression. Revisiting Stage one with all of your hard fought items was the entire point of playing a game at one point. FINALLY, I almost forgot. Elements are ALWAYS important, just as you do not waste food, you do not wast damage. In fact there are a number of activities where shield destruction is about the only way to swiftly clear the room just to breath. If you ever want to Masterwork your Outbreak Prime, you may want to consider always running a non overlapping elemental set. In the long run, having to swap to unfamiliar weapons just to make elements work not only strips the game of fun, but puts you at a disadvantage when it comes to your efficiency as an individual. Whether in an event or in a Raid, a matched shield explosion can easily take out another shield, or minion on detonation, often both, either of which save you ammo, as well as reduce damage taken by means of this and possibly stunning the target, and those around it.

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  • I guess you just aren't really good at the game, and also not very good at writing. Furthermore. as any arrogant bag would, you had to sneak in some politics to add non-existent humor to try and mitigate the impacts of the sheer idiocy and lack of logical construction in your futile attempts at taking jabs at me. Well I am here to correct EVERYTHING you said, which is quite tragic since I have never seen anybody be so sure of things so wrong. I learn what I learn by playing and actually testing damage on various bosses, which you evidently don't do. Let us get into the details, shall we? Let's talk about logic. I concede that in PvE, you are often mobbed by ads. That is just the way things are, especially when in higher level content. However, there are these wonderful things called "primary weapons" to help you clear ads. They have tons of reserves, and IKELOS/Seraph weapons can even be paired with warmind cell mods like Global Reach to clear massive amounts of ads, because that is their purpose. What is ILLOGICAL, though, is using special weapons as your main ad clear option. Not only is the ammo economy for special weapons NOT meant for clearing mass amounts of red bars, they are also incredibly inefficient because they way over-damage ads and don't clear enough of them in return (unless you are speaking of something like Witherhoard or other tube launchers, which have the capability of clearing many ads in 1 shot due to splash damage). You would obviously know all this, since you are so good at the game supposedly. That said, why is FTTC on IKELOS SR so good? Well simply put, boss damage. 140 snipers have the highest base damage out of all sniper archetypes, not counting exotics and damage perks. On top of that, they have inherent high reload speed as a perk, which is useful to help reduce the damage fall-off when you proceed to the second mag. IKELOS SR + Anarchy is one of the strongest non-sword dps options in the game, putting out around 45k DPS (compared to Mountaintop + Anarchy which is around 35k DPS, which is commonly used due to the higher utility value of MTT since it can clear ads as well as output good damage numbers). You are an absolute clown if you use IKELOS SR and the seraph perk to try and get multikills by over-pening targets, because ads line up rarely, so you should just use a white ammo weapon built to destroy red bars. And talking about IKELOS SR being very very good for PvP? Are you actually kidding? Your two main points here are that: 1. People line up behind each other, hence the seraph round perk helps over-pen and kill both people 2. It has an open sight Well firstly, ALL snipers over-pen targets in PvP, which you would know IF you actually played Crucible. You can get collats against lined up enemies with ANY sniper, and you do not need the Seraph rounds to accomplish this purpose. The only reason I say why that perk is good is because it gives a hidden range bonus (same distance as accurized rounds, which you would know, except you don't). Why is that important? Because the range stat on weapons directly correlate to the drop off distance of aim assist. Reticle stickiness is supremely beneficial to snipers, hence why high AA guns like Beloved are so popular in Crucible. That said, 140 snipers have a general class characteristic of having LOW range out of all snipers, therefore range is important on them to help extend AA as far as possible. That's why seraph perk is good, not because it has a non-unique over-pen characteristic in PvP. And open sights? What do you define as open sights? Tatara's Gaze has open sights, Izanagi's Burden has open sights. However, open sights do not equal good PvP sniper. The best PvP snipers in the game, Beloved and Revoker, have closed sights. Therefore, this argument does not stand at all. Sure it is marginally beneficial to have a scope like IKELOS SR on a sniper, but it in no way gives a big advantage to the gun that has otherwise mediocre stats for Crucible. Moving onto the Nightwatch. Firstly, I was clearly speaking about PvE, since scouts are abysmal in PvP and are outclassed by most other white ammo weapon types. Nightwatch, a 200 rpm scout, has an optimal time to kill of 0.90 seconds. What does that mean? You are easily outgunned by almost all auto rifles, almost all hand cannons, and every pulse rifle that isn't an Adaptive Frame (pulses are the biggest primary ammo competitor to scouts in PvP at its range, in case you have not picked that up yet). In fact, it is even outplayed by 150 RPM scouts, which have a 0.1 second shorter optimal ttk. Why you would consider rapid hit to be a "trumped up perk" is beyond me. Reload speed is important in every activity, especially in PvE when ad clearing. Faster reload gives less space for things to crawl up on you, which you would know if you had any logic (like you so heavily tried to emphasized earlier). Rapid hit is strong for ad clearing and major clearing. Rapid hit on 140 snipers like Supremacy is also good for boss dps when pairing with something like Anarchy, since it reduces the damage drop off sustained during reload time. Why you would even try to bring up Loaded Question or Jotunn as boss damage weapons in Nightfalls is beyond me. They are not high damage weapons and far from optimal for yellow bar enemies. Next you speak of his hammerhead not having AP rounds (seems to be a theme here for some reason). AP rounds are not a necessity for clearing enemies, heavy weapons already one shot red bars so there is no real reason to need AP when you are clearing them so fast anyways. His Hammerhead has Ricochet Rounds, and as SUCH a big fan of things bouncing, why is this any different? Ricochet not only increases stability, it also has the off chance of hitting things behind corners. Also Seraph rounds? Seraph rounds don't roll on Hammerhead, and there isn't any magical "changing elements" for a "legendary Thunderlord" in this game. Not sure what herbs you were smoking when writing that one, but what you said is literal fantasy. Maybe you day dreamed it in the short periods during which you aren't writing ill-conceived and straight up false information on this forum. Also you keep bringing up elements? Elements don't make any attention worthy difference in PvE activities that ISN'T a nightfall or quest with the "match game" modifier like in Zero Hour (you should know exactly what match game is, since you are such a genius and I am just SO much dumber than you are). Lastly, your point about raiders "slacking off in a team" is laughable. Raiding is the endgame PvE content, along with Grandmaster nightfalls. All raids are very loadout-oriented, and experienced raiders are EXACTLY the type of people who know the MOST about PvE in this game. Their loadouts have synergy that you can't even HOPE to understand because you refuse to read into anything beyond surface level. Most experienced players have good stats, but armor stats aren't everything. You are talking as if it makes or breaks a player, except that line of reasoning only exposes yourself as someone who needs to crutch on the most optimal per-category stat number in order to play the game. Elements seem to be yet another one of your obsessions, which is very interesting. In normal modes, elemental damage to a non-matched shield type barely matters. It takes almost the same amount of shots on an arc SMG for me to break an arc shield versus a void shield, so the variance in ammunition requirement is so negligible in most activities that it might as well not exist. Also not exactly sure what kind of "explosion" you are talking about, since breaking a shield doesn't magically blow everything up. Maybe you wrote this one while not completely sober as well? Ultimately, any reasonable reader can come to the conclusion from this text that you have 0 idea what you are saying. Not only are your points easy to deconstruct due to the fact that they have to tangible evidence to back them up, but they also reveal critical deficiencies in your knowledge of the game and the aspects that are "complex when it comes to destruction" (paragraph 3 in your article). I would also suggest that you spend some time away from the game in order to refine your English, because reading through the gross mass of garbled text you sent caused a few strokes and heart attacks along the way. I had to spend a lot of time thinking and responding to everything you said; the reason for the time spent is not because you have any good contentions, but rather because the post is so poorly written that I had to bring in several professors and experts in enigmatology to decipher your... words.

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  • No you had to bring in several professors because you could not comprehend what I said. Furthermore, this does not seem like your style of writing so I am sure you either got them to give you tips, or flat out told them to write this for you. Hahahaha! If you could not understand the simple words and phrases I used, I know good and well you had no idea what enigmatology meant before today. HOWEVER, I will not hold that against you. You misquoted me on several things because you failed to read all of what I said, for example, I said you should be using the list of weapons I gave for Emergency Enemy clearing. However yes, your special is absolutely for speed clearing as well. Why on earth would you waste time on a hoard with an ill-equipped primary when, as you pointed out, YOU CAN USE A WITHERHOARD or some other special to take them all out in a single shot. Your writer contradicted you there. A Non-Explosive Round, Non-Armor Piercing, Non-Firefly scout or sniper is NEVER going to clear a room faster (or at the distance and still maintain decent damage **E.R. only**) than one with. But I tell you what, if you need proof, we can run a few falls together and see just how much my ways work better. I have seen a many Raiders in passing. Just because you play endgame and have enough skill to force something to work, does not mean what you are using is the best for the job. 'Initial D' tells a great story about that. A laughably inaccurate show about a boys skill being so incredibly high he uses a modified skateboard with doors to beat everything from overly modded monsters to V8 race specified cars. You seem like you might be into Anime. Your characters are a perfect example of this. Your Main is the only character headed in the right direction, your Hunter and your Titan are built backwards.... Hunters make the most of Mountain Tops, while a Perfected Militia's Birthright is made the most of by a War Witch/lock. As you said a Raid is where Elemental damage count. I am obsessed with Elemental balance because is a very important game mechanic. My tactics have saved a many friends last minute with a well timed shield detonation, knocking enemies back, clearing the immediate area, and allowing them to excape. I am not sure where you are looking to NOT see the damage a matched elemental shied detonation does, (considering even in a stage where you are beyond under a suitable light level repeated shield detonations can kill very large targets with minimal ammunition usage), but I suggest you open your eyes. I do not believe a sniper rifle can pierce without the perk. If it could, that would be stupid. I believe they would REMOVE the Armor Piercing perk, like they did with Fusion Rifles if they were going to make piercing a natural ability. Still, if that is what is happening, it is not the first time a glitch has jumped up and did creepy dance of mischief. As for the Times to kill... Not an idiot worth their salt pays attention to that, because it is PURE chance. Time to kill basically only applies if you and your target are standing still or one of you are so terrible, they cannot dodge a single shot. Hahahaha! Ask a Jotunn user. Jotunn is so slow, it should NEVER land a kill, YET, it seems to be doing alright to the point people cry NONSTOP over anyone using it in Crucible. Sweet Business is the WORST Autorifle in the game for time to kill. It is bad enough that nobody really uses it anymore, but I will happily add even pros in Trials to my 40,000 plus kills with it, you too if you let me. And by let I mean get in my way. Finally, this is not a thesis. I am typing like I talk on purpose. It is called style. The way your friend wrote that for you almost put me to sleep... Add some flare to captivate your reader. I think how you addressed my comedy was "Very-very Nasty--" indeed. I think you have asked "Very-very Nasty Questions--" You are being "Very-very Nasty--" Also you are buying into "Fake News--" when it comes to what you are pitching to your fellow Guardians And that is a "Very-Very Nasty, Very HORRIBLE, Nasty-Nasty thing to do." (Backhands)

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