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8/12/2020 4:45:06 PM
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I somewhat disagree. It's not so much there is a grind, but what you get for grinding. Back in d1 I had no problem spending a day doing planmat loops and some strikes and pvp so I could accomplish whatever. I sat on Mars for hours waiting for warsats to drop for sleeper. I spent days farming special planmats for the exotic swords. (I could go on here but you get my point I hope.) But here in d2 I dont have the same drive. I dont want to do say strikes for x thing. I dont want to do x public event to fill whatever bar for a quest I barely want to grind crucible/IB for whatever thing And why is this? What changed? I want to go back but I can't. I know I have changed but I cant help but feel the grind itself has changed to the point where the reward for it is not even worth it in the long run in most cases.
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  • Did you do the trick on the moon with the loading zones so you could get the chest over and over and over lol

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  • Seems so long ago now lol

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  • Sounds like your tastes in (or the time you have available for) gaming have changed. Nothing wrong with that. Things change and you are not married to this game. You have no “Til Death Do Us Part” vow to keep here. Fact is that D1 had better loot and a more respectful (eventually) progression system than D2 did. But D1 was MUCH grindier than D2. D2 is a better game than D1 in terms of content and game play... but it’s loot, weapon and progression systems are badly designed for the type of game it is You gamble your time for progression rather than invest it. And the weapon system was designed for pvp balance so it can’t generate any loot worth chasing. Add the lack of sunsetting, and every loot item has a bland sameness. So we’re grinding a loot game with no loot and a laughably broken progression system.

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