The only thing I can think of is ability regeneration from mid tree sentinel. Personally I use the barricade all the time because I love alpha lupi heals. I just wish the animation was faster. If anything gets me killed more it is the slow animation. If there was more synergy with subclass perks that would be fun too. Right now there is only so much to be gained by having 3 barricades up at once haha
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Being able to throw a barricade up in the middle of a gun fight while getting shot at should get you killed. Just like a hunter dodge in the middle of a gun fight out in the open. Both take time to complete the animation. I play hunter a lot and die far more in my dodge animation than killing a titan putting up a wall, though that’s because I probably don’t see many walls. Personally the titan I play is specced for that 15 second wall cooldown where you can have two walls up at a time. Unfortunately I don’t main him and I don’t play what’s not my main.
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I don't disagree with you. I am just throwing out ideas for a buff. I don't necessarily think they need a buff, but if one happened, that would improve the usability. My guy runs 14 second cool down with invigoration mods and double perpetuation. So I am dropping them all day long with heals. It is pretty awesome in everything. I would say the number one buff to titans would be improving the resilience stat. Make it do more. That would give better incentive to spec into it beyond barricades.
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How much of a resilience buff is the question. Also it’s up to the players to change their style to fit a play style like yours.
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I don't disagree. Literally I think a buff to resilience in pve would be great. As in you get a little bit more health per level. The current bumps are very minute. In pvp they are pretty fine tuned and fine to me, but in pve they don't make THAT much of a difference. I have only noticed it once or twice make a difference in pve in all of D2. This is referring to the increased health specifically. Ability recharge is totally fine.