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Edited by Lull9: 8/9/2020 6:15:01 AM
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The tracking and AoE (mainly in the air) is ridiculous. All melee/close-range supers are "bad" on open maps. There is really no counterplay to it other than running FAR away. It doesn't need any buffs.
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  • You don't need to be far away to avoid it, as long as you are on a different level of ground or at least 25 meters away it's not going to touch you and it has no way to close that gap. I'm not trying to fix that weakness, the light attack in general just needs to not be a piece of crap and I've literally been tracking to players before with it and they literally outrun the lunge of the spin. The extra 20 damage on the slam, again, is for consistency as it fails to kill people with latency quite often as well as it not killing people who are a higher light level than you in iron banner.

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  • Why should it be a guaranteed kill with a big enough of a light level delta in IB?

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  • Dude, 10-15 light levels stops it from killing people in iron banner. It only does just enough damage to kill people NORMALLY, light level cripples that consistency so bad and with how laggy IB is it's even worse. Of the 4 matches of burning maul that I used in IB, I counted at least 6 times where either latency or light level stopped it from killing and I'm a 1054/1055. That doesn't make any sense.

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  • Lag sucks, that's a whole other issue. But honestly, anyone who's not 1051+ two-plus months into the season who chooses to jump into Iron Banner deserves whatever they get.

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  • Max light is 1060 excluding artifact, how is it fair that a less than 6 light level advantage stops a SUPER from ohking?

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  • Edited by Lull9: 8/9/2020 6:43:39 AM
    What's the point of the advantage if it doesn't do anything? I occasionally survive a low-damage super hit at 1060 but it's not common or particularly useful as it leaves me able to be killed by a sneeze and they usually just hit me again anyway.

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  • But...other supers do more damage with their moves. Both hammer of sol and dawnblade do at least 250 per projectile, fist of havocs slam does 250 and so on. Lag more often than not is what keeps you from dying to these supers, except for maybe bottom tree strikers light attack which does...like 210 damage if I recall correctly. But that's a spammable light attack that can easily clean up its kills. With burning mauls that's not exactly the case...although it doesn't exactly slam slow.

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  • I've survived spectral, arcstrider, dawnblade, sentinel shield throw, striker light attack and nova warp that I can think of. Granted these people may have been severely under-leveled but I almost never survive super hits EVER (where they actually do damage) outside of IB.

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