I think Crota's End should return as a 3-man dungeon tbh.
It's about the length of a dungeon and was the only raid in D1 that was fully one-mannable.
In order to make it achievable without cheesing, the bridge encounter could be altered to force you to cleanse the 'totems' by standing near them and clearing enemies. Once you cleanse both, then the Swordbearer knight spawns. Kill it, and power attack the plate with it to charge the bridge. You'll need to do this a few times to fully charge the bridge. Once done, you have to kill a bunch of enemies on the other side. Once you do that, you need to cleanse the totems on that side. Once you cleanse them, a Swordbearer spawns again, and once you kill it then the Gatekeeper spawns, kill him to move on to the 'Thrallway'.
Or you know, they could change it however they wanted.
Regardless, this Raid would require a TON of changes just to even make it on par with Eater of Worlds or Scourge of the Past which are already memed in D2 as being 'Strikes'. To make it a dungeon, it would only require changing that singular encounter to be solo-able without cheesing.
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While I would agree with you that the original Crota's End was very cheese-able and solo-able (Hell even I soloed back in House of Wolves) and that the original version might work as a dungeon, the Ages of Triumph Redux version that completely overhauled the Bridge encounter and made some tweaks to other encounters made the raid feel more raid-like and harder, at least thats what it felt like without changing the core of the encounters. Also correct me if I'm wrong but, wasn't Crota's End only solo-able after Ages of Triumph on a self-res warlock?
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IIRC, they made pretty much no changes to the Crota fight for Age of Triumph. Self-res is just generally useful for soloing raids, and you may be thing of Oryx Solo. I do remember that Crota became a lot more aggressive against the swordbearer though
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I know that one change that happened for sure was that after every time Crota would kneel, his oversoul was summoned and you had to kill it. I am unsure if any other changes occurred.
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I think that was about it, but with the D1 sandbox it was still easy enough. Unless they really increased its health... Jeez, I should go back and play all those raids