Problem with your argument, fair can have different meanings.
Competitive fair = same skilled players
- provides the most competitive experience for the most people within every skill tier
— is sbmm
Causal fair = anyone can go against anyone
- random people + less lag = fairer fights
- provides the most causal experience for more people
— is cbmm
English
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Sorry, but you're trying to twist the best parts of CBMM into the definition of fair. There are benefits to CBMM but fairness is not one of them. How casual a lobby is and the connection experience within it has nothing to do with fairness.
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Lmao no. Fair means equal chance. Try again bud.
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Anyone against anyone is the ultimate anything can happen which is equal chance tho
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Yeah I meant to reply to the other guy I agree with you
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Edited by Facelauss: 7/11/2020 2:29:43 AMFair doesn’t mean equal outcome in every situation, sometimes it means equal chance I’m not twisting the meaning, you’re excluding what you don’t like
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Totally disagree with you, but that is what this is all about, the community disagreeing about things that they all agree is a problem. PvP is a Petri dish for the developer, and the fact that they saw a stark increase in PvP participation after the shift to CBMM in the most popular (and progression relevant PvP game modes) is the fact to stare at. What metric also improved? Load times. Anecdotally, I have not been kicked out by a weasel or canary or other similarly silly named error code as near as high a clip as before this change. Could be a coincidence, but anyways, I don’t think that the developer is as near as concerned about a level playing field with the alleged cheating problem and frustrations around CBMM as they are uptime. There is more to it, and I will just keep on AFK’ing my weekly Crucible pinnacle quotas like a bitter blueberry until further notice.