Agreed. Either buff scouts or tweak damage fall off for hand cannons and auto rifles. Right now there is no reason to use a scout rifle when I could use a hand cannon which hits harder or a 600rpm with rangefinder which is more forgiving.
English
-
You really want to buff hand cannons?
-
No I said to increase damage falloff so nerf.
-
dude, handcannons have the steepest and harshest damage fall off of any primary in the game, the nerf youre asking for is the exact nerf they were given, adaptive frame sidearms with rangefinder can duel with handcannons in their range right now
-
I said either buff scouts OR nerf.
-
you literally said "Either buff scouts or tweak damage fall off for hand cannons and auto rifles" see that part in there about tweaking hand cannon range. Read your own post dude. autos need work, yip, scouts need a buff, yip, maybe not, maps are more the problem. do handcannons need another range nerf? oh hell no and i hardly even use the damn things :/
-
I am aware of what I wrote. Let me explain it differently. Option A. Buff scout rifles. Option B. Adjust damage fall off for hand cannons and 600rpm autos. Aka nerf. Right now both hand cannons and 600rpm auto are effective at ranges that scout should be dominating at. Sorry if something was lost in translation.