Removing SBBM is one of the absolute dumbest things I've ever heard of. Among the reasons listed is, "Provide more places where the outcome of the match isn't as important as enjoying the experience."
Let's talk about that one. First, answer this question: how many people enjoy losing? How many people enjoy getting sweated out of a match by 2 people who just crush everyone else in the match? How many people enjoy turning a corner and dying immediately 10 times in a row? 20 times? Every 15 seconds for an entire crucible match?
This is the experience of the bottom half of Destiny players. So, here's what's going to happen. Everyone who's already pissed off at the Crucible will stop playing, leaving only the sweaty top ranked players. Game over, Crucible. Nobody, and the Crowd means nobody, wants to play in an environment where they are constantly getting rocked. And since removing SBBM, that's what's happened in the Crucible.
Want to fix the Crucible? Same problems as the rest of Destiny -- speed it up, get rid of auto-assisted aim (which doesn't help, but only yanks your aim way off), and put people together who genuinely stand a chance at doing a decent job. It's really very simple. After that, it's an "incentives" question, but that's for a different topic.
-
Yeah, rolling back SBMM was stupid. Not because it didn't need a change or at least some tweaking. But because they seem to have went back to the same matchmaking as before. Why is that stupid? Simple... if the matchmaking was fine before SBMM they wouldn't have changed it. There have always been balancing issues with the matchmaking, going back to a system that was admittedly severely flawed isn't an improvement. Numbers skyrocketed because people were curious how the change would play out, and will likely quickly diminish back to pre-change levels (my personal opinion. Only time will tell if I'm correct or not).