JavaScript is required to use Bungie.net

Forums

originally posted in: Incredibly Unpleasant
7/6/2020 4:10:03 AM
29
You have played 405 matches in Destiny 2 PvP. Even with SBMM enabled, you have a 0.59 lifetime k/d. Now, with SBMM disabled, you are exposed to a broader population of players. You learned bad habits playing bad players, and now it’s worse. Why should bungie tune their PvP matchmaking to try to appease bottom 10% players?
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm top 7%. While cbmm makes it very easy to farm my kd and raise my stats on players I shouldnt be matched with, it also makes it incredibly annoying for your average player to run crucible. From what I've heard people saying, the connection issues have either not changed, or gotten worse. People still get beavered, hit reg is still bipolar, etc, etc. All we've got to show for it is more mercies, more joining matches in progress, and more people leaving. Plus the massive skill disparities that you can get. Personally, both systems are stupid. A mix of cbmm and sbmm would be fine, lightly elo based matchmaking with good connections prioritized. Best of both worlds. Most of the connection issues I've seen are netcode based as well. Overall, we need more direct communication and discussion rather than just a "we hear you" every Thursday.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My connection to other players have been better by a mile. Before CBMM I could barely use any auto rifles because so many of my bullets wouldn't register that my ttk would spike through the roof. Since CBMM my bullets actually consistently connect with other players. I almost never see players teleport, and the times when I do it's usually someone in a fireteam, which breaks matchmaking. I rarely see matches get mercy ruled because most of the time there's at least one good player on each team which balances out the overall team performance. Most of the matches I've seen mercy ruled were not caused by players not getting killed, they were caused by players not playing the objective and instead playing clash in IB. Out of all the IB matches I played this week (completed all bounties on all characters) I think I've only joined two matches in progress. I would be fine with partial SBMM, as long as connections are prioritized, however at least in my experience, being in the old SBMM ways made connections so bad that pvp was barely playable.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I haven’t had the same luck as you. I’d argue that over 50% of my matches have at least one player from either side quit early. In addition, probably 2 out of every 5 matches mercy ruled one way or the other. Joining matches in progress has increased for me during IB but not so much in QP.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The issues you list aren't a factor of CBMM or SBMM. This game is heavily RNG. Including bullet reg. If there was a list of reasons why this game can/will never be a "competitive", I'd say RNG bullets would be in the top 3. Along with P2P Networking, which cause some of the issue with connections. It's never been about skill when it comes to this game. Which cheese can someone pull off first, doesn't matter PvP or PvE. Almost like they interviewed for a cheez-it commercial it's so damn cheeeeeeeeeeeezy.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I’ll agree to that. 👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Why should they cater to the "top" 1% ?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Why should they cater to the "top" 1% ?[/quote] Are you hearing yourself rn

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • What did they say that was wrong?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's not for "top 1%". It's for majority of players that are active in crucible. You are incredibly unlikely to ever face a top 1% player in crucible unless you're playing trials or high rank survival.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This. Most players I see complaining about CBMM are casual players that barely ever play crucible, yet they want the whole system catered to them so that the few matches they do play could be easy for them. And then they complain that the players that spend majority of the time in crucible prefer CBMM with fast matches and good connections over the laggy sweatfest that majority of matches are for them with SBMM.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • As a PvE player, I'm sort of out of the loop here. Did they make Trials and Comp cbmm or just the non competitive modes? Because honestly the modes that should be cbmm are comp modes. Because the casuals and PvE players usually aren't interested in those modes. If "getting good" means not having sbmm then it should be in competitive because I would bet it is a smaller percentage than those playing non comp modes. It isnt about wanting the game easier as much as it is wanting the game to be enjoyable for the quests and missions that require PvP.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's the opposite, survival is the only truly skill based playlist. Trials is card based, so it's supposed to match you against other players with around the same number of wins as you. All other matches are connection based. The biggest problem that good players have with SBMM isn't that they play against hard opponents. Instead it's the connections. First it takes forever to find a match because the better you are, the smaller the pool of players it would match you against. Second when you do find a match, you often have a terrible connection to your opponents, once again since the player pool is small and spread out. With CBMM you can find matches fast, and it's mostly against players close to you, so your shots actually consistently land. I've noticed a massive difference in how often my bullets actually connect with my opponents compared to how it was with SBMM. IB used to be absolutely infamous with terrible connection quality, this season I've barely run into any players that were laggy for me.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That makes sense from the prospective of a PvP player for sure. From a PvE player stance, doesnt feel as rewarding I guess. I've played in damn near every IB in D2 and this was by far my worst experience. Even my match making times were long.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Check my stats... (not a flex, just proving that I play more than "barely ever") Give me a good reason why your experience is more important than mine?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by aequus: 7/6/2020 11:03:16 PM
    bc most players are average - tell me why is the bottom 30 - 40% dictate the experience for everyone else. Usually those players hardly played in PvP anyway. Youj are an outlier.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I can grab random numbers too... I say its 60% of the population.[/quote] I'm quoting myself from a bit down this thread. I'm an outlier like all of the other outliers. Why is your experience more important than mine?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by aequus: 7/6/2020 11:40:43 PM
    it's not, but obviously, bungie felt or has data showing that by removing SBMM it would appease the majority and help with issues SBMM introduced. Or else theyi would never have done it. Its really that simple. They had SBMM in place, if it was working and the majority of people wanted/needed it this would not have happened. They are not trying to appease the 1% like you all want to believe. Outside of a few .8 - .3ers for the most part everyone seems happy with it. I get their frustrations, but there is nothign to indicate those people the under .8 kd folks put the time in, or are even close to the majority. Who knows I don't care enough to look it up, but it doesn't add up to me. Crucible numbers are up, not just IB. So... who knows.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]They are not trying to appease the 1% like you all want to believe.[/quote] Check my posts.... As to data. I have 0% faith in Bungie reacting to data. After all, they are listening. . They are yanking the rudder back in forth in the hopes they can keep people playing while they anger one group at a time. In a couple months after all of the low end leave crucible they will make some sort of a change using SBMM and leave it in place for 6-12 months. During this time it will bring lower end players back while slow boiling the upper end who will vent their frustrations on Youtube and Twitch.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by aequus: 7/6/2020 11:44:14 PM
    I guess we'll see. I get your frustration, but I dealt with the BS of SBMM for a long time. I'm just gonna enjoy it while its not here, for however long that is and no its not bc I want to stomp lesser skilled players, I'm just your average pvp player who has for the most part seen optimization in the playlist since the chagne. Occasionally there are laggy lobbies still, and beavers not near as much.. But that's P2P for ya.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Quickest Curve: 7/6/2020 11:46:28 PM
    I can appreciate your stance as well. Bungie -needs- to generate a 3rd option instead of letting the population attack itself.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You've done relatively well in most of your recent matches, however you haven't exactly been actively playing crucible since the CBMM was introduced. I don't understand what I was supposed to see based on your stats, were you trying to show that you've done bad in the past seasons with SBMM? Because it doesn't sound like your experience then was much different than it would be now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Time, establishing that I play pvp. You're right, those matches were last season; I don't pay CBMM. [quote]Because it doesn't sound like your experience then was much different than it would be now.[/quote] This is where you are completely wrong. I had fun in SBMM, I'm not allowed to have fun in CBMM. Every single CBMM mach I enter is a dumpster fire. The experience is so bad, like i said, I don't play CBMM.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You haven't even tried CBMM, how do you know that you can't have fun? I can't remember exactly how many weeks ago CBMM was introduced, but your average results over the past 3-4 weeks are far better than your average.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes, I have. The last time they switched from SBMM to CBMM. umm, 2 years ago?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't remember them ever fully switching to CBMM in D2 2 years ago.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon