Here are the population numbers from Destiny Trials Report:
Week 1 - 380k players.
Week 2 - 340k players (-10% from launch).
Week 3 - 300k players (-20% from launch).
Week 4 - 278k players (-27% from launch).
Week 5 - 235k players (-38% from launch).
Week 6 - 245k players (-37% from launch).
Week 7 - 205k players (-47% from launch).
Week 8 - 189k players ( -50% from launch).
Week 9 - 171K players ( -55% from launch)
Week 10 - 146k players (- 62% from launch)
Week 11 - 164k players (-57% from launch)
I’ll drop this here for historical and tracking value. Logically I’m not expecting to see a big change either direction until Bungie implements some changes for improvement. I would love to see them turn it around.
I’m still interested in hearing what changes will bring people back, and it’s clear now what keeps players away. It’s impossible to know really how much the account recovery and streamed carries are keeping the population afloat as well as causing damage that makes players not want to participate, but I would assume it’s a factor.
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Any information on how many were slaughters vs how many were close?