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5/28/2020 7:21:15 PM
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Trials of Osiris - Population tracking

Here are the population numbers from Destiny Trials Report: Week 1 - 380k players. Week 2 - 340k players (-10% from launch). Week 3 - 300k players (-20% from launch). Week 4 - 278k players (-27% from launch). Week 5 - 235k players (-38% from launch). Week 6 - 245k players (-37% from launch). Week 7 - 205k players (-47% from launch). Week 8 - 189k players ( -50% from launch). Week 9 - 171K players ( -55% from launch) Week 10 - 146k players (- 62% from launch) Week 11 - 164k players (-57% from launch) I’ll drop this here for historical and tracking value. Logically I’m not expecting to see a big change either direction until Bungie implements some changes for improvement. I would love to see them turn it around. I’m still interested in hearing what changes will bring people back, and it’s clear now what keeps players away. It’s impossible to know really how much the account recovery and streamed carries are keeping the population afloat as well as causing damage that makes players not want to participate, but I would assume it’s a factor.

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  • Edited by CAMMAX008: 5/29/2020 3:59:56 PM
    I think the bounty for the 3 win reward sounds pretty good. I'll probably start playing trials more consistently when that comes out. I didn't mind getting the sh!t beaten out of me that much, because it was forcing me to try to improve and learn. The problem was that my clan mostly gave up so I had to use lfg, which meant it was inconsistent and took ages to find a team. Also (idk why), in almost every match I played, my team would get destroyed; I got to three wins once, and never reached it again. Sometimes I would struggle to get one win in a whole gaming session. Whereas in comp I'm perfectly good (nearly reached legend a few times but not quite) Personally, there wasn't any specific problem, just minor irritations that added up (getting beaten constantly and lack of rewards mainly)

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