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originally posted in: Hold button to throw smoke bomb
5/29/2020 9:34:02 AM
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So it's not just me then. It baffles me that a thing as simple as adding another keybinding, quite literally a few dozen lines of code if your code is anywhere above complete spaghetti level, has not been done in almost four years of D2 being ported to PC. There are other annoying aspects of the game, like bouncing off, or getting stuck on, a pebble, or losing your first jump because you fell off said pebble, but these are core physics engine aspects that are quite hard to address. Keybinds though? I don't code for a living, but even in my code it's literally less than 10 lines to add one to a menu depending on the language. I really do wish Bungee would give devs one week a season to work on their personal pet projects. You would be amazed how much an engineer can do in a week if they're working on their own brainchild. I've done this with orgs I've worked with and the results have never failed to amaze me. Anything from years-old bugs being squashed to prototyping patentable ideas, nothing was off the table. Not to mention that engineers' own needs often go unaddressed due to schedule pressure, so things like tooling always take the back seat. Give them a week of focused work and they'll put in 80 hours to make their own lives much more bearable and productive.
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  • All devs should invest in their workers and the company itself with a month or more of professional development and skills upgrades, address QoL issues with the company, networking within the company, industry, and reach out to the gaming community to find future prospects and bring fresh ideas to the table.

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