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Destiny 2

Discuss all things Destiny 2.
5/27/2020 2:05:57 PM
66

This game lacks exciting drop moments...

Everything is a quest. Destiny 1 was full of these moments of getting an exotic to drop and not even know if it was good or trash. Not knowing when you are going to get a great weapon creates this FUN experience of actually getting HAPPY when you get something cool to drop. Every exotic is a quest know. Oh yeah I am working to get the thorn. Yeah I already know I am going to get it I just nees to do these quest steps and I will have it. Also. Quest steps are tedious the majority of them. Community steps are just not fun at all. Because of this problem of everything being a quest, the LOOTER SHOOTER experience is being damaged because no player can feel LUCKY or in a way special for getting an exotic to drop. Finally. You have most of the player base complaining they have nothing to do. Well that is because you just gave them an X amount of quests. They tackle those in a week and there you go game over for those players. They got what they wanted. [u]The solution to that is. Just encourage players to play whatever they want, whatever activity of the game they like by telling them "the exotic weapon you want can drop anywhere just keep playing"[/u]. If you do that when that player actually gets his exotic weapon to finally drop trust me IT WILL BE FUN. And it is not going to be a never ending grind anyway. You already have a lot of bad luck protection. So yeah all players will have all the weapons which I think in an MMO is not necesarily the case but that is a topic for another post. Thanks.

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  • Edited by Krantzstone: 5/28/2020 5:19:38 PM
    Bungie need a mix of both: D1's frustrations came from some people being so unlucky as to never have a powerful Exotic drop for them, while others kept getting multiples of the same one. PseudoRNG drops can be fun, but not when some people end up never getting something just because of bad PRNG. Quests take the PRNG out of the equation so anyone can get said loot if they do the quest, but Bungie could mix it up by also making random drops for those Exotics (or powerful/great Legendaries) drop from just playing other parts of the game, rather than having them all locked behind quests. The two systems should complement one another, rather than being one or the other, so that eventually everyone will be able to get all the good loot in the game, whether it's by just playing the game normally or completing a quest to get it. Maybe for certain Exotics/items that never seem to drop, the longer you go without getting said item, the more likely you will be to get a special quest to go earn that item that won't drop for you, rather than it simply being a quest everyone gets from the get-go. That way, there's still a certain PRNG element to drops, but if you're really unlucky with not ever getting certain drops, you'd have an alternate path to getting said drop which, while still PRNG, can still be earned through a random quest if you're really having a lot of trouble acquiring it. I think for a while they had something like that for Exotics in D1, but I never understood why they got rid of it: it made the Exotic feel special to get a quest geared personally to you to earn it, especially for an Exotic that you spent months hoping to have drop but never did. Also, locking things to specific quests/activities can help incentivize playing underplayed activities, but if the activities themselves aren't fun to play, no amount of loot incentive is going to make people want to grind for them, and will only cause frustration for players who simply can't stand that particular activity. Having multiple paths to getting certain items would help, but fundamentally, Bungie need to make underplayed activities more fun to play, not just lock certain loot behind it.

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