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Destiny 2

Discuss all things Destiny 2.
5/27/2020 2:05:57 PM
66

This game lacks exciting drop moments...

Everything is a quest. Destiny 1 was full of these moments of getting an exotic to drop and not even know if it was good or trash. Not knowing when you are going to get a great weapon creates this FUN experience of actually getting HAPPY when you get something cool to drop. Every exotic is a quest know. Oh yeah I am working to get the thorn. Yeah I already know I am going to get it I just nees to do these quest steps and I will have it. Also. Quest steps are tedious the majority of them. Community steps are just not fun at all. Because of this problem of everything being a quest, the LOOTER SHOOTER experience is being damaged because no player can feel LUCKY or in a way special for getting an exotic to drop. Finally. You have most of the player base complaining they have nothing to do. Well that is because you just gave them an X amount of quests. They tackle those in a week and there you go game over for those players. They got what they wanted. [u]The solution to that is. Just encourage players to play whatever they want, whatever activity of the game they like by telling them "the exotic weapon you want can drop anywhere just keep playing"[/u]. If you do that when that player actually gets his exotic weapon to finally drop trust me IT WILL BE FUN. And it is not going to be a never ending grind anyway. You already have a lot of bad luck protection. So yeah all players will have all the weapons which I think in an MMO is not necesarily the case but that is a topic for another post. Thanks.

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  • Edited by TJ_Dot: 5/28/2020 11:00:58 AM
    Probably because most things in the game don't have an identity anymore. Gjallarhorn had an identity Fatebringer did as well Luna's Howl, NF, and every Pinnacle/ritual gun have one. You know what is distinct about these weapons? They were static. Imagine if Fatebringer had randomrolls, how long would it have been until people decided its godroll was firefly/outlaw, now consider its low droprate, and what if it had many other perk options that just weren't as appealing. Would Fatebringer be exciting to get right then and there? No, probably not. It would probably just be another garbage Fatebringer. Here lies what led me to support Bungie's choice of static weapons before D2 launched, of course, they botched it. When a name is associated with a roll, that's when the weapon gains an identity. It's why Felwinter's Lie is the poster child of Sniper Shotguns, it was the first. Then Matador and Party Crasher came about and most likely thought them as reincarnations of the Lie (since it was "sunsetted"). People madly chased these two and reforged them like crazy, they needed the range, they wanted Felwinter's Lie back. I think this detachment from Weapon and perks is what killed drop hype. There is no reason to ever be excited at the mere sight of a gun dropping when it's stats are random and likely trash or not what you're after. Static Rolls could have been the solution to this, but as Bungie would have it, they depreciated loot quality tremendously and did not make enough weapons to retain the weapon drop RNG that would make RR not feel gone. A simpler way to look at it is that Destiny's loot (gun) problem might only be solved by static rolls, and an absolute shit ton of weapons, I'm talking borderlands 3 level. You know, it's "millions" of guns? Such millions that lots appear as variations of a single archetype. This would require Bungie to really be able to put out instead of having a slot machine built into each gun. On the bright side though, Should another Fatebringer come to light and everyone wants it, you'll know when you get it and will be excited to see.

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