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originally posted in: So Let me guess the next Bungie nerf
5/3/2020 6:17:46 PM
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600 rpm autos will be first. but only after suros gets nerfed.
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  • I’m just waiting for that scout rifle meta to become a thing

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  • I have a few stored just in casr😏

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  • Why would you nerf SUROS if you’re gonna nerf 600rpms as well? It wasn’t overpowered before the Auto Rifle buff. Chill out homeboy.

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  • Edited by Azrael-Symphony: 5/3/2020 9:47:32 PM
    [quote]Why would you nerf SUROS if you’re gonna nerf 600rpms as well? It wasn’t overpowered before the Auto Rifle buff. Chill out homeboy.[/quote] Hand Cannon Clutchers and NoonTubers wanna confuse the Entire Under performing Weapon Class with BOTH the now REASONABLE, less then desired 600s RPM rifles, AND the TWO of 6, the Exotics Suros Regime, and Hardlight. Which for the Record, I disprove of this change up, in Hardlight dmage, although I reconigzed it's necessary, I have to point out. A Laser scientifically speaking, has no Damage fall off until it hits something, at which point it's UNCONTIANED POTENTIAL ENERGY is released in an explosion of rapidly heating air, causing a minor explosion. However, to reduce the toxic PvP mess, it hard to be needed thanks PvP boys. --- And 2nd. A Full Feed Weapon Rifle Platform, is the Superior weapon frame, compared to Hand Cannon. In Damage, Range Accuracy, Stability, ECT. They are Superior to Hand cannons, pistols, short and mid range SMGS. THEY ARE INFERIOR to LMG, Explosive Launchers, a well positioned Sniper, the Range of a pulse, and the accuracy of Semi Auto. A Pulse Feed Weapon Platform has Superior Range, but has to the fallback on consistent RPM meaning close range fighting is weakened considerably. A semi Auto Feed Rifle Platform is Superior to all of the above on Muzzle Velocity, Range and Accuracy. But has a HUGE off Close Quarters fighting unless u hit the one shot kill. -- A Hand Cannon is superior to Certian pistols. They are notoriously inaccurate, are close range due to muzzle velocity gets burnt off easier on a larger shell coming out of a smaller barrel, and are less able to deliver follow up shots due to slow RPM at the higher upclose damage. High RPM, Mid range Pistols are seen as more efficyive then most military style "Hand Cannon" such a tacticool name btw, a Desert Eagle is refered to as a Heavy Duty Pistol. Most Hand cannons are called Heavy Duty, or some other phrase. High RPM pistols like the 1911, Sigs, ECT are better, due to the range is on par with short Range SMGS, heavy hard hitting rounds, without sarcifings other attributes. Also Fun Fact of the day. law Enforcement in the States, and Canada and are taught to shot to NOT kill, extremities, like the arms and lower legs MAYBE idk for the Military, when adviced on where to shoot when they have to kill Thier target for whatever reason, they are taught to DOUBLE Tap the upper chest cavity if they do shoot to kill, as it has a Higher Surface area, well still holding vital wounds. With a high octane environment, you could have the best aim in the world, and be holding a single shot kill weapon, and miss cause your bullet is only an inche, at most, wide. And it missed right between your opponents arm and chest, or by the neck or ear, and you don't have the ability to follow up, or the person tanked the shot, stabbed you in the gut, AND THEN died to your gunshot wound from a Desert Eagle to the upper chest. Now your both dead or dying, one to his chest filling up with blood, and you with your intestines lying on the Urban pavement under your feet., cause your one bullet doesn't have enough mass all time to throw your target back, bodies ragdoll when shot, and can still be dangerous. Again, weapons with Higher RPM are more often used, to crack armour Plating you hit the same point over and over causing you critical shot something. They aren't used by moder warfare, cause the require less skill, they are used, cause they are the Superior weapons Platform, compared to Hand cannons and most SMGs. Just Like Pulses are mostly Superior then Full Feed. And semi are ussusly superior to both. Hand Cannon Clutch going for the Head Shots looks cool, and feels cool. But is easier on ANY OTHER Weapon, cause Stability and RPM. And Range. A Hand Cannon will be beat in most areas of combat then an Auto Rifle, and the skill required to learn how to use the Rifle is quite high. Any one can point and click a One Shit weapon, and anyone can Hold and Click a Full feed weapon. However it requires knowledge and Skill to use both weapon types. Let's make it Realistic please? Random rolls combined with Proper Weapom Balancing based apon, Why Weapons are used the way they are. Please. And Aim Assist, on EVERYTHING NEEDS to go down, everything From Auto rifles, (which have the least.) And snipers which have the 2nd most base on thier Class, and Hand Cannons. In destiny 1, people said the Sandbox was unbalanced and excluded Hand Cannons, Semi's and Pulse's. It wasn't the Sandbox. Read some fantasy books, and your realize that Gaurdians of each Class move to fast to make use of Certian weapon, unless you know how and have right weapon build, and lots of skill. Its the fact that your BARREL, not your bullets. Is causing you to miss. Dodge the Barrel of the Gun, bullets leave the end with the hole, so if Certian players have used Mods to allow themselves to be Quick, then your weapon, is less effective because your using a High Powered Low RPM weapon. Then it takes skill, lots of it, to use an automatic feed platform, but allows you to lead your opponent, as they run into your Sights, as your shooting WHERE they will be, NOT where they CURRENTLY are. It takes skill to use a Semi Automatic, Pulse, Hand Cannon ECT to. However, Aim Assist is making that happen, and people are confusing Skill with Aim Assist so as to hit fast moving targets. tl:Dr sorry btw. Here's the short Modern Warfare is Unfair, like legit, Unfair, it's cold, and bloody. It's a cruel mistress that doesn't ever stop hitting. And Our Sandbox is starting to be balanced to reflect that, hand Cannon are starting to be toned down. And it's cause, the larger the Bullet, the Larger the barrel Required. A large bullet, coming out of a heavy duty pistol frame, has Certian inherent traits. Low Accuracy, high kick, lower muzzle velocity (increase damage fall off,) and the biggest factor. A Short Barrel. You can only throw that large bullet so far, so fast, before it losses speed. Unless your using a Longer barrel, typical starts out, with smg's, then the Traditional Rifle frame(you know, from left to right, it goes first the barrel, the barrel shroud, the ammunition port, trigger assembly and main assembly, ejector port, grip and stock) of need bez think AK frame, or the newer Bullpup where they have switched the location of the Magazine and ejector port, and moved the barrel into the Stock of the barrel, so as to give the same length barrel, or longer on a Smg's Size weapon frame, with mobility properties of an SMG well keeping the Range and Damage of a Full Barreled Rifle. Which is 200-300 Meters (iron sighted btw, which a scope, up to 500 meters, and if your really good 500 meters normally, and 700+ with a scope.) How our Military conduct Modern Warfare is not fair, and Destinys sandbox need to reflect that otherwise our Sandbox will be the last few years of Hand cannons being wierdly proportional to other Weapons..

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  • So basically Destiny 2 needs to be balanced the same way as Modern Warfare. Well I guess I get where you’re coming from (it did not warrant the essay-level response on your part - you could’ve said what you did without that) but they are two much different games. Destiny 2 is a much slower game than COD. COD has incredibly low kill times, and although that is realistic that doesn’t mean it should be implemented into D2. There should be a level of realism, and then it should stop. I honestly couldn’t even really understand what you said with the first part on guns either. Maybe try and get across your point better next time?

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