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5/1/2020 11:58:57 PM
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Good thing you move at hyperspeed and have about 10 more swings! Go look at striker and sentinel, trash supers since they never hit.
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  • Dawnblade is the only roaming super that I haven't been killed with 3 times in a row, 2 of which are spawn kills. Wait a sec.....that's not the super that's the problem #fixspawnpoints

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  • Guess you arent meeting anyone who can use the super. You can go from 1 spawn to the other within 5 seconds

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  • So true! And this is the one super I can understand it happening to because you can zoom around the map

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  • Happens with spectral if the person doesnt spam attacks like a moron too

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  • Striker literally can’t miss and you get about 20 punches in your super. Sentinel misses but the shield throw can not miss. Dawnblade has the worst mobility of any roaming super in the game, except stormcaller. Plus the swords aren’t long ranged and Icarus dash doesn’t work in CQC maps which are 99% of maps.

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  • I don't really expect any more from a negative kd warrior who has 15 hours on titan and only 2 of those are with striker equipped. Go play some other classes for once, casual.

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  • “15 hours on titan”? Please. Check your stat website again. That is wrong.

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  • https://wastedondestiny.com/1_4611686018477155377 15hours and 41 minutes. Your AFK time in orbit does not count. You have 500 active hours and only 3% of that time is spent on titan. You can't lie from direct statistics. Funny how you didn't respond to actual evidence I provided either.

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  • That website is extremely incorrect because I have seen others who provide a number of 700 hours on my warlock, and 1100 in total. More than one website has said this. My D1 account is wrong since I had a different account back for the Xbox 360. And the reason I didn’t reply to your other reply is because you replied twice before I could check and it didn’t tell me about your other one.

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  • That website tracks ACTIVE hours. Not load times, not orbit times, not tribute hall times, not tower times. Other websites do not. Just proves you would rather AFK on your titan than test out the abilities.

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  • Let’s see. What does it count as “afk”. Does it count patrols? I do a lot of those. Does it count dungeons? I do a lot of those. Does it count raids even if you never started an encounter? I do that a lot too. Point is, I have plenty of experience on titan. And if you don’t believe me, I have a friend who mains titan (and frequently sentinel) and he agrees that it really almost never misses.

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  • If you use charlemagne, it seems to track tribute hall time too. I have 1540 "active" hours there, and 1400 on wastedondestiny.

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  • Any social spaces, and load times are counted as "orbit time" aka, afk time. Basically anywhere you can complete bounties etc counts (apart from the tribute hall- that is "orbit time").

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  • Dawnblade can still move just a bit slower than it could prenerf. Skating is still possible. Even if you don't want to do that, you still have icarus dash, and a ranged attack. Sentinel's shield throw is a luck based attack, sometimes it bounces towards them, othertimes not. Striker misses all the time, you are delusional or have never played the class if you think it never misses: https://www.youtube.com/watch?v=xcR4Qi9GCX0

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  • Shield throw always bounces and tracks directly towards its target. I have a clip of a 6 kill with a single throw. Icarus dash eats your super faster than I can eat a cheezit. The ranged attack isn’t “ranged”, since it’s terrible at long range and terrible at close range so you have to be right in between, and even then you have to predict your opponent’s movements.

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  • I'm not sure you're using daybreak right then? I don't even have to use icarus dash in the super, I move at the speed of light anyway. The projectiles do not do damage to you, and have a relatively fast speed, track (yes, on both trees), and can be thrown very fast. Shield throw's tracking is stupid and random. I've thrown multiple shields at people running away, only for them to bounce at the wall, then away from them. The tracking either works or straight up doesn't. No inbetweens. Though, you have almost no hours to compare, unlike me, who has thrown many shields, and yes, I've got multiple multikills- in fact, my first 7th column came from it. However, your sample size of data is not big enough. Mine is.

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  • [quote]I'm not sure you're using daybreak right then?[/quote] Clearly I’m not [quote]I don't even have to use icarus dash in the super, I move at the speed of light anyway. [/quote] See now you’re using it wrong. The super DOES NOT INCREASE YOUR SPEED. [quote]The projectiles do not do damage to you, [/quote] So? [quote]and have a relatively fast speed, track (yes, on both trees), and can be thrown very fast. [/quote] No, no, and no. You really never play warlock do you. [quote]Shield throw's tracking is stupid and random. I've thrown multiple shields at people running away, only for them to bounce at the wall, then away from them. The tracking either works or straight up doesn't. No inbetweens. Though, you have almost no hours to compare, unlike me, who has thrown many shields, and yes, I've got multiple multikills- in fact, my first 7th column came from it. However, your sample size of data is not big enough. Mine is.[/quote] To this entire blob of text: [spoiler]ha hah ha hahahah no[/spoiler]

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  • Do you actually play daybreak? It was noted in the forsaken (I think) patchnotes, that top tree now has tracking. Not as aggressive as bottom, but it has it. You do get extra speed in your super, if you know what you're doing. It doing no damage to you makes it easily viable at close range. And instant deletion button at close range, with speed, a dodge, and resist? Sounds good to me. Have you seen anything else with "aggressive" tracking in this game? Skip nades? Swarm nades? Fusion nades? Scatter nades (charged)? They sometimes don't work, and it's the same with shield throw. Luck of the draw. I'll post a video of me skating, I just need to record it.

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  • [quote]Do you actually play daybreak? It was noted in the forsaken (I think) patchnotes, that top tree now has tracking. Not as aggressive as bottom, but it has it. [b]prove it, I’ve never seen it in my 700 hours of D2 warlock playtime[/b] You do get extra speed in your super, if you know what you're doing. [b]they removed that.[/b] It doing no damage to you makes it easily viable at close range. And instant deletion button at close range, with speed, a dodge, and resist? Sounds good to me. [b]literally nothing you said can be applied to dawnblade wtf?[/b] Have you seen anything else with "aggressive" tracking in this game? Skip nades? Swarm nades? Fusion nades? Scatter nades (charged)? They sometimes don't work, and it's the same with shield throw. Luck of the draw. [b]all of those always track. There’s no luck in it. And shatter grenades don’t track.[/b] I'll post a video of me skating, I just need to record it.[/quote]

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  • Typical. Suddenly you are too busy to reply to me once I provide evidence. Lmao

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  • Ever heard of a life [spoiler]would have said “get one” here but that might be offensive and we all know how ninjas are [/spoiler]

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  • Still no actual reply?

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  • Yes

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  • I take that you have no accepted that your 450 hours on warlock mean absolutely nothing since you cannot even figure out how the class works, or any other class, for that matter.

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  • It’s the middle of the night, my neck hurts, and I have a headache.

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