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Destiny 2

Discuss all things Destiny 2.
Edited by Kingsfall Tutor (Harrowed): 10/8/2022 8:21:47 PM
2

Perk concepts i made and drew (poorly)

Hello fellow guardians! for quite some time i have created new types of concepts, whether it be grenade launchers or a sword. So this time i am going to take a different approach... ...perk concepts... so my goal for this forum is get to 10 total perk concepts: made....and drawn.....with my horrible but determined drawing techniques. HERE WE GO! (* = newly added/ ^ = made from another player's idea) 1. [url=https://i.imgur.com/sPyOzTH.jpg]Rigged_Up[/url] Getting max ammo with this weapon grants precision damage for the rest of its magazine. 2. [url=https://i.imgur.com/uxlg9oF.jpg]Key_Timing[/url] Continuously shooting this weapon below its RPM gradually increases its stability and damage. 3. [url=https://i.imgur.com/rFunZA7.jpg]Energy_Wizard[/url] Using any ability While this weapon is equipped increases rate of fire for a short time. 4. [url=https://i.imgur.com/jbbzwNz.jpg]Reign_Check[/url] Getting damaged while reloading will reset the next mag to full capacity once the mag has hit zero. 5. [url=https://i.imgur.com/1D0krI3.jpg]Survivalist_Status[/url] Doing Technical moves (Dodging/Strafing under fire, sliding towards cover, vaulting etc.) with this weapon held grants bonus target acquisition and stow and ready speed for a short time. 6. [url=https://i.imgur.com/rkTNg0b.jpg]Burst_Of_Joy[/url] If this pulse rifle lands 3 presicion hits in one burst, the next burst will have gradual increased stability and damage. Stacks up to 3 times. 7. [url=https://i.imgur.com/tJziWM2.jpg]Incognito[/url] Flicker on the radar at all times if weapon is held, but get pinpointed on the radar if critically wounded, stowed away, or firing repeatedly. 8. [url=http://imgur.com/mpNbBwq]Delay_Frame[/url] This Weapons first shot in a burst is reactive, followed by higher-damaging two bullets. This weapon is more accurate moving while aiming down sights. 9. [url=https://i.imgur.com/BiiCsdy.jpg]Shrapnel_Frame[/url] This weapon shoots Fragment-infused rounds that causes damage overtime if landed repeatedly. 10. [url=http://imgur.com/YROJjTi]Double-Caliber_Frame[/url] A special Breed of a high impact frame, this scout rifle shoots two rounds of same bullet, but at a slower rate. Grants bonus presicion damage landing headshots in this mode. Hold [X] to flip to single fire in grants to fire rate, but in cost of damage. 11. [B]Motionless hammer[/b] (Hand cannons) - Partially holding the hammer before firing grants bonus stability and precision damage. 12. [B]Hidden Addition[/b] (pulse/fusion rifles) - Repeated hits with this weapon grants an additional projectile in the burst, up to 3 (pulse) or up to 4 (fusion). Lasts until reload. 13. [B]Trigger Happy[/b] - Repeated presicion hits with this weapon gradually increases precision and base damage. Lasts until reload. 14. [B]Feint Of Heart[/b] (Swords) - Impact is moderately increased in cost of casting times, feint power attacks with (X) or [RB]; Attacks after a feint deal more damage. Feints take no ammo. 15. [B]Raging Bull[/b] (Rocket/Grenade launchers) - Damaging yourself with this weapon drastically increases resilience for moderate duration. Lasts until critical. 16. [B]Loneful warrior[/b] (general) - When no allies are nearby: gain a boost to range and stability. Kills in this state partially refunds ammo to the reserves. 17. [B]Berserk[/b] (general) - Taking damage while dealing damage with this weapon gives a resilience boost when critical; effect lasts longer if foe is defeated. Stacks up to 4 times 18. [B]Payload loader[/b] (general) - The first few rounds in this weapon has enhanced range and damage depending on the capacity of the magazine. 19. [B]First and Foremost[/b] (general) - Landing the first hit in combat increases target acquisition and Stability; effect lasts longer if foe is defeated. Stacks up to 3x 20. [B]Eye Spy[/b] (Sniper Rifles) - Bonus presicion damage depending on how long a target has been seen through a scope. Stacks up to 3x. 21. [B]Transgression[/b] (Shotguns) - Landing shots repeatedly on 1 foe, or on 2 separate foes send portions of ammo from the reserves to the magazine. 22. [B]Ruthless Fear[/b] (general) - Getting enemies critical with this weapon returns a fraction of ammo to the magazine, bonus ammo if enemies are defeated after they've regenerated health. 23. [B]Dr. Accurate[/b] (general) - 1/4 of the mag is refunded if 2/4 of all shots weren't missed Effectiveness stacks up to 3x. 24. [B]Snake Eyes[/b] (Sniper Rifles) - Click [RS]: Grants zooming to sniper scopes. Precision kills with this weapon increase mobility and temporarily removes the laser for the next time it's aimed. -[i]increases range[/i] 25. [B]Scavenger[/b] (general) - Picking up ammo for this weapon while it's held reduces meele and grenade cooldown; grants even faster cooldown for bigger/stacked pickups. 26. [B]Convivial Stand[/b] (general) - Dealing damage with this weapon decreases cooldown on class ability, kills grant better effects. Using class abilities automatically reloads this weapon. 27. [B]Highlighted[/b] (General) - repeated hits by this weapon marks foes with a highlight, further hits while Highlighted do increased damage. Random Portions of health are returned for each Highlighted kill. Marks up to 3x 28. [B]Concentrated Fire[/b] (Auto/Scout Rifles) - Repeated Hits with this weapon slightly slows the fire rate in addition to damage. Effect lasts until Reloaded. 29. [B]Excited Fire[/b] (Auto/Scout Rifles) Repeated Hits With this weapon slightly increases fire rate in addition to less stability. Effect lasts until reloaded. 30. [B]Uphill Advantage[/b] (general) Grants the held weapon bonus stability if the wielder is higher in elevation to a seen foe. Kills in this state grant better perk effectiveness to all equipped weapon perks for a short time. 31. [B]Anxious Battery[/b] (Fusion or Linear Fusion Rifles) Repeatedly charge canceling this weapon before firing grants bonus damage for the next 2 shots. . . . (Update note: redid all links so it wont expire! some of these perks and weapon frames will be laced into new concepts i make. so look out for it.) i will give this forum a steady update from time to time, if you have a perk in mind post it, i will try to draw it to past the time. thanks for taking the time to read this! your friendly gamer, -Itz SwirlZz

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