So I wanted to wait a bit for the worldline nerf to settle in before I made this post. I am not attacking anyone or anything when I say this, I do not want to be rude, I just want to ask Bungie what the logic was behind nerfing the infamous speedrunning tool Worldline Zero. From my perspective, it seems a little unwarranted because it never negatively impacted any people who play the game. For example, the people who don't care about speedrunning or stats or rankings on raid report will continue to not care about the nerf. The people who do care and legitimately use it for speedrunning are all very annoyed. Me personally, I am a moderate speedrunner, I am not incredibly good at it, but I am proud of the times I have. I just had tons of fun running around open world and in strikes just moving super quickly. Again, Bungie, I would just like to hear the rationale behind these changes made when season of the worthy dropped. Thank you.
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And with speed running you mean floating in the air for miles and skip huge sections of raids/strikes, that's why.