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Destiny 2

Discuss all things Destiny 2.
Edited by Lord Magris: 4/13/2020 9:53:41 AM
22

A Big Problem with Loot Incentive

Longest post yet. Prepare yourself. It seems to be becoming more apparent that the game is not in a healthy state at the moment. It's one thing to hear about it all the time on the internet and these forums, but when you have friends that you constantly play the game with like mine and they start to say similar things and plan on leaving the game alone soon, then that's a clear sign that the game's popularity is plummeting. They usually stay clear of the forums due to disagreeing with a lot of things that come up, but I've been hearing so many people talk about the same things on and off the forums like how the game is getting really boring or how there are so many cheaters and that those are both big problems. Those are the main things that most of the Destiny community seems to agree with each other about. I'd like to bring up loot incentive here. It isn't the first time that I've brought this up and it seems like you guys at Bungie are aware about the subject, but I don't think the game is going to last that well for your solution at this rate if nothing is done soon. In Year 1, there were a lot of sources for unique loot drops and some of the major vendors/activity loot tables had some updates between the first couple of expansions like Zavala/Vanguard, Shaxx/Crucible, Saladin/Iron Banner, Rahool/legendary engrams, etc. The main problem with the loot then was that armor was pretty stale in just about every way and weapons had static rolls. In Year 2, Forsaken re-introduced random-roll weapons, gave armor more meaningful stats and perks, and added some more unique loot sources in the game, like Spider's legendary loot and gear in the Dreaming City. When Forsaken first launched, all of the vendors except for factions in the Tower got updated with new loot, but vendors outside of that place were hardly touched (the decline starts here). After Forsaken was finished and Season of the Forge began, a couple more activities and new loot sources were added to the game with new gear and some of the vendors at the Tower were lightly touched up with a couple of new weapons and such. Then Season of the Drifter came and the same thing happened again with even less done to the Tower vendors. Then Season of Opulence came and it happened again. Menagerie was a very welcome addition to the game though and it can still be pretty fun sometimes. But after all of this time, the majority of non-Tower vendors were still left hardly updated and the actual Tower vendors were starting to get the same treatment. Then comes Year 3. Initially, it was alright. The story development was nice and there was some new activities with new loot, [i]as usual.[/i] A couple of new features including the battle pass, finishers, Artifact and Armor 2.0 were introduced. The Tower vendors are still getting the same treatment and now with the current seasonal model, some of the new activities and loot sources have a limited time before they go away (there are major problems with this and the current state of the rest of the game combined). Once Season of the Undying ended and Season of Dawn began, Vex Offensive and its limited loot became inaccessible. All vendors still had the same treatment for the most part except Rahool and his legendary engrams, which had a few new things put in them. Then when Season of Dawn ended and Season of the Worthy started, Sundial and its loot took a leave again. But now Tower vendors like Zavala and Shaxx were touched up even LESS. There aren't even any new ritual weapons except for just ONE for Iron Banner. Besides that and some shaders, emblems and the seasonal mod slot for armor being updated, that was all that changed for them for the most part. Rahool's engrams got another update that removed Forsaken loot from regular world drops and added some more things to the loot pool and that's fine, everyone likes random legendary engrams that drop new loot. Currently we are playing around with the renewed Trials of Osiris and Seraph Tower. These activities both have some big problems. Trials of Osiris loot is locked behind the sweatiest PvP in the game with cheaters roaming around (especially on PC), meaning that most of the casual player base will have some big problems trying to get half of the new loot that was added this season. And Seraph Tower loot is extremely limited, almost like Vex Offensive loot. There's one full set of armor there, an auto rifle, sidearm, hand cannon, machine gun, an SMG tied to the battle pass and a shotgun tied to it too. Aside from a couple pieces of gear that seem to be inaccessible in the current season still and some mods, that seems to be it. I'm going to briefly talk about some things from my POV. I find ritual weapons to be a waste of content. You do a long, grindy quest that requires you to play the same activities over and over and when you get the gun, it's just a legendary with a static roll that you got after boring yourself out at the end of the day. If all you do is add a ritual weapon for vendors like Zavala and Shaxx and nothing else, then once you get that ritual weapon, that's it. You got Edgewise? Congratulations. Now there is no other new Vanguard loot to grind for that isn't already old. Updating the seasonal mod slot for vendor armor is fine. It's a light change and less work compared to making something completely different. But the fact that there are no new weapons with random rolls to chase in some of these older core activities like the Vanguard Strikes playlist or Quickplay Crucible leaves me disappointed and bored with those activities. I call those core activities because they used to be part of the main content with so much potential. There has always been Strikes and Crucible ever since Destiny 1 began and they've always been a major part of the two games with unique loot to chase. I know some of you guys at Bungie liked how there was loot you could only find at the end of those specific activities. I still remember the comment in one of the TWABs about finding an Eyasluna at the end of a Crucible match being exciting and all that. That's what I liked too. Vanguard Strike playlists in Destiny 1 had the same thing going for them too during the first year. That was good loot incentive. There was a reason to specifically play those activities because there was loot you could only find by completing them rather than just ranking up the Vanguard or Crucible ranks and claiming a package. You had one set of loot from the vendors and one set of loot from the activities themselves. Lots of loot and good times. But not only do we not have that or any recently updated weapons for Vanguard or Crucible in Destiny 2 right now, but most of the new loot that's been being added stops dropping at the end of the season and Trials, while being a permanent edition to the game, is not the place for most casuals to enjoy new content right now. That brings me to Grandmaster Nightfall Ordeals. I guess from the sounds of it we'll have a really high chance to get more exotic drops and materials under different conditions than other difficulties, mainly just being that you have to survive and complete the Ordeal. Sounds good on paper. But... is that really what a lot of players want? What if we already have all of the current exotics and are satisfied with the majority of them? And wouldn't it be easier to just run a few Master-difficulty Ordeals to get drops over one Grandmaster Ordeal? I've heard nothing about new or exclusive loot for Grandmaster. I've only heard that there is apparently a title to grind for. Is that it? Does that enhance or affect my game experience in any way besides the challenge of completing it? A title certainly doesn't do that. It's about as simple as a cosmetic, being just a flex. I can't say that I've cared enough about titles. If you see me with one, it was just convenient to get while I was busy searching for loot and materials or trying to have fun with friends. There are a lot of things that me, my friends and others would like to see for the game. It doesn't matter what order you do them in, but seeing them soon would definitely help. Just regarding loot though, if you're concerned about making gear that might not be used much, then the current reward system for the season model is not going to cut it. The majority of the new mods that were added are meant to be used with the Seventh Seraph weapons. Most of those weapons themselves are not that great and by the time the next season comes around, I'm sure everyone will already be moving on from those guns and the mods. Most of the mods being used are the ones that can generate Warmind Cells without specifically using a Seventh Seraph weapon. You might see some builds utilize the shotgun, but that's mainly because it's a special weapon and the only special Seventh Seraph one. Special weapons are very popular and strong, after all. And I believe a vendor refresh and some activity-specific loot for the Vanguard Strike playlist and Crucible is definitely needed. A lot of players don't like playing the same activity over and over and over for content. That's one of the fastest ways to get bored. A lot players will not spend endless hours to get a god-roll of a limited-time hand cannon. They'll stop grinding for it, become really dissatisfied with the best roll they end up with at the end of the season, and then they'll stop using it anyways. Updating more loot sources is wanted by a lot of players so they have more options on where to look for new content. The legendary engrams were a good start, but I'm still not going to be doing regular Strikes or Crucible right now to look for new content because they don't have anything new to offer. Preferably I'd like to see at least Vanguard and Crucible loot get a bigger update soon, including adding a lot more weapons. There needs to be more new and accessible gear for everyone.

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  • Too many changes have happened from when the game launched that there still is no foundation with anything in this game. Nothing is ever completed that this company has no goal set to what this game is or where they're going with it. That is the main problem we've been dealing that it's at that point of saying to ourselves, Oh boy, what's changing this time 🤨

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  • There's quite a bit of diversity in the comments here. I feel like saying a couple more things about the game's current loot system to add on to the general conversation. I would type it up as an edit in the opening post, but I ran out of space (no surprise). This is still my POV on this matter, so you might disagree with some of my points. You might not want to read this either if you couldn't get through the first wall of text from the opening post. As it was mentioned by someone below, the seasonal activities from the last two seasons did feed the players a lot of loot, albeit a lot of it being the same kind of gear. While there was a limited amount of new and different gear that you could acquire from those seasons, it was really easy to do so especially near the end of those seasons. If there was a specific roll you wanted on one of the weapons, spending a few hours of consistent grinding could get you something at least close to what you were looking for if you didn't get bored midway and compared to weapons from older seasons/DLCs, it was a much more efficient god-roll farm for those specific new weapons. The problem with that is since it was so easy for some players to obtain some of those god-rolls, many of those players would lose interest in continuing to hunt for them and with the limited amount of new gear that there was, that drove the loot incentive down quite a bit. While we're talking about Year 3 seasonal content, another problem with the loot system involves the rate at which the new seasonal content is delivered week-by-week. When this season and last season first launched, we were given some lengthy quests that had us do a multiple of things and it usually left us at the end with doing the main seasonal activity multiple times and doing bounties very repeatedly. Besides the armor, players could usually only earn one or two different seasonal weapons by the end of the first or second week. Then after that first or second week, the game would introduce one or two more weapons and then leave you with either another lengthy part of a quest or more bounties. While the game is introducing this content at this slow rate, you are either earning those same pieces of gear over and over and becoming ever so closer to being done earning that specific weapon or you get the gear a few times and stop for a long while because you get really bored with the grind. And at this point for most players, there's already not that much incentive to doing anything else in the game. Maybe some PvP out of boredom or finding ways to cheese PvE, but that's mostly it. The older rewards have been earned by a lot of players left and right. I'm not saying that everyone has a good Gahlran's Right Hand or owns a Retold Tale, but a ton of players do. Or some players just care more about being extremely optimal and those weapons don't fit their needs, but I guess I'm digressing a little bit here. I think Year 3 missed the mark with its loot when Shadowkeep first launched. I felt some big disappointment when I realized there wasn't a vendor refresh at that time and that was probably the big sign. If there was going to be one, that would've been the perfect time and there would be a bit more to do on the game. This content drought that the game seems to be going through probably wouldn't have felt as bad if there was just more going on with other and older parts of the game. Not just some quest that ties into the older activities to unlock access to one or two weapons that are possibly even static rolls at the end of the day. No, no, no, that's not what would get me interested. I like variety and options. Even if the new loot wouldn't be considered optimal, having more new things would be better than having less. And lastly about the "sunsetting" for legendary weapons that's planned, I still believe that it has its upsides and downsides. Incentive for new loot would surely go up if we wanted to continue with new content and this happened. A lot of older gear would still be relevant in a lot of older activities depending on what remains un-updated. But considering the rate that we are getting new loot to chase season-after-season, I am actually a little bit concerned about it right now. Let's consider what kind of loot we got when Forsaken first launched (excluding Eververse and cosmetics) as that was the biggest loot refresh for the entire game. -(+) Vanguard, Crucible, the Gunsmith and world drops got updated with lots of their loot replaced with new or updated things. -(+) Gambit was added as a "permanent" activity with its own set of loot to chase including an armor set and more legendary weapons than this season's recently-added legendary seasonal weapons combined (excluding Trials weapons). -(+) The Tangled Shore and Dreaming City were added with their own sets of loot that had some unique sources, where Spider's gear was associated with Wanted enemies and Flashpoints while Dreaming City gear was found by exploring the city's secrets and participating in its activities. -(+) The Last Wish raid was added with an armor set and 8 legendary weapons, which I think is a really good amount for a raid. -(-) Faction Rally and Trials of the Nine were removed, cutting off their loot sources. -(-) Older planetary vendors (6 of them) remained un-updated, but their loot was still accessible. I think that basically covers what was added then. My concern with the weapon sunsetting is that if it happens and the amount of new loot that would be added is noticeably less than what was added then, then I predict it could have an even worse effect on newer content afterwards, especially if they go back to the current formula later for more seasonal content. It would depend on how they go about it though. It could go wrong for many different reasons and I don't have time to explain what I don't have time to explain. And why are there no linear fusion rifles with Triple Tap in the game? Why not?

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  • Funny thing is, pretty much these same arguments were made in Destiny after TTK expansion. RoI was well received at first, then people soured on Destiny. The April update was well received because the raids were revamped and primary weapons with their burns were brought back as exotics. In the word of Battlestar Galactica, "All this has happened before and all this will happen again."

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    • 6
      Most of the loot is either bad or in a poor system so it can't be targeted and RNG is just brutal and your time is wasted. Trials token system? 2 wins and 5 bounties with the Passage of Wealth gets you ONE DROP. One. The odds of that being both what you want and with a decent roll are slim to none. So you end up spending entire weekends getting tokens with nothing to show for it. On top of that, going flawless or winning matches doesn't help this at all, so there's nothing you can do to help yourself out. As if Trials wasn't frustrating enough as is. No strike specific loot. No Year 1 Nightfall loot has been brought forward. Enough said. Grandmaster Nightfalls have no specific loot. The main attraction is a title. Not worth it. This is a looter shooter first and foremost; not a place for us to brag out our useless titles. Crucible vendors haven't been updated in over a year. Pair that with the BS Trials system, there's no reason to play. Gambit and Reckoning loot hasn't been updated. Certain Reckoning weapons have massive perk pools (Spare Rations has virtually every perk available on a hand cannon.), just diluting your chances at a good roll even more. No way to target these. The list goes on. There isn't a single reason to play anything, past raids once a week per character [i]if[/i] you like the loot. It seems like Bungie just banked on us playing for "fun", and then when thay ran out they gave us artificial grinds. If only they'd understand that the fun in a looter shooter comes from a meaningful grind to get loot. Like come on. Ya know what other looters do? Here it is: Player: Wants weapon X. Game: Weapon X is a UNIQUE drop, available from Boss Y. Player: Farms Boss Y. Gets Loot. Has Fun. How hard is that? [i]Really?[/i] Look at Reckoning. Spare Rations is available from Oryx. Great. But so are 2 other weapons on Tier 2 and 4 other weapons on Tier 3, and then Spare Rations has the largest perk pool of all hand cannons. I'll say it once and I'll say it again. [b][i][u]There are too many layers of RNG in this game.[/u][/i][/b] Bungie is supposed to find the balance between layers of RNG, time investment, and fun. And they've broken that.

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      • They need to go back and think about why people played the hell out of D1 vanilla and the dark below.

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        • We no longer have a loot incentive with Sun setting inbound. Why grind for loot that expires? I no longer care what I get if anything. No reason to try and get a good roll when it'll be useless for the content you want to use it for ...

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          • There's plenty of loot in the game you just need silver.

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            • Bungie has been consistently adding loot. The problem I think is that there really isn't much of an incentive to switch off of my recluse, izanagi's, or my wendigo. There are weapons already in the game that are simply just better and more consistent that any other weapon. That's why sunsetting is going to fix a lot of these problems. Now, to preface what sunsetting is. What it's doing is that it is capping the infusion at a certain level. That means that your go figure, midnight coup, or even recluse, will be able to participate in the majority of the game, it just won't be viable outside of it's intended content. You can use these old weapons in the content they were viable and made for. They won't be deleted, they won't be locked. You can equip them and use them. Take for example the Touch of Malice. If you were a d1 vet than this was definitely a pretty interesting weapon. It was like it was made for the kings fall raid, and it was very powerful. Now, once the latest raid came out, wrath of the machine, touch of malice was nerfed, and ultimately placed in the vault, never to be used again. Now, it can't be over powered in the latest raid. Isn't that a terrible way to fix that problem. Now, what if instead of being nerfed, it was instead sunsetted. it can still be insanely good in the kings fall raid, and effectively enacts its job, while staying within its intended content. This could have been said for Gjallarhorn, black hammer, and fatebringer if it wasn't sunset before TTK. Now, since sunsetting will be a thing in destiny, what about loot. Luke Smith explained in his blog that when they sunset weapons, they will be able to make new ones that are worth chasing and ones that have new and interesting perks, ones that are worth using. They can make a "new" Touch of Malice. They can make a "new" recluse. Obviously they aren't going to just remake the guns to be grinded, they'll make guns that have some breathing room and guns that won't have to compete against the old ones like WOTW and recluse. New loot can be relevant, it will be good, and people will want to chase it. There won't be anymore nerfs to good weapons, because they won't outlive their lifespan in high endgame content.

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            • GM NF's should be dropping fully masterworked exotics - guaranteed. but they don't care or I should say they won't do anything about it.

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            • biggest problem with loot incentive... its not incentivized or worth the time and effort.

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            • (Will admit that I just skimmed your post for the highlights). I basically agree with you. Here's where I see the problems being. 1. Destiny 1 has a very good loot system (by year 3)...but the game suffered from a LACK of things to do. So Bungie was struggling to find ways to get loot to us. 2. Destiny 2 has tons of stuff to do....but a loot system that is a mile wide and an inch deep. SO THE GAME HAS MORE WAYS TO GET LOOT TO US...THAN IT HAS THE ABILITY TO GENERATE LOOT WORTH CHASING. Part of the problem is how big the game as grown. The other part is the bad foundation that the game was built on. This game was built on a foundation calculated to produce a campaign shooter in PVE...and a PVP (cough....e-sports) end game. Only the player base soundly rejected that vision of the game. But the game has been left with perk tree that was so f-ing bare of any means for power-progression (because it was designed for PVP balance) that the game STILL struggles to produce loot, as Bungie tries to rebuild these systems on the fly. 3. GrandMaster Ordeals is CLEARLY NOT what the player base wants. ITS WHAT THE DEVS WANT. For all of Destiny 2, Bungie has kept trying to force-feed us this kind of "end-game dificulty"...and EVERY time they do it, the community rejects it (by refusing to play it)...and Bungie keeps having to walk it back. Like with the Seraph Towers and large scale pub events, Bungie keeps trying to push what THEY think is a cool idea....while blinding themselves to the INTENSITY and consistency of the negative feedback we keep giving them. The analogy I always draw is Bungie is the chef that keeps pushing their favorite dish to cook on you...and can't hear the fact you keep tellign them you hate the taste of the ingredients. TLDR: Destiny was built on a bad foundation for a loot game....and the game has been hobbled by it ever since. The loot system has never recovered from the bad design decisions that were baked into the game. Bungie compounded the problem with the Milestone system...and wound up breaking the progression system as well. Despite the fact that we continue to tell Bungie we hate the Milestone system, they refuse to scrap it.

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            • Edited by Cyber-Anarchy: 4/14/2020 12:46:55 PM
              A problem with the loot since D1 is every tom dick and harry is running around with 90-100% of the Exotics already acquired. In what kind of game do you have end game powerful rewards handed to you on a plate. (Xur) Acquiring exotics should be something players work towards throughout the length of destiny.

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              • They need to add dungeon specific loot to both dungeons(Taken themed armour and weapons for Shattered throne and Hive themed weapons and armour for Pit of heresy) not destination weapons and armour.

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              • Instead of Grandmaster they should had called that level of difficulty Trials. Then they could have put the same rewards in Trials pvp and Trials pve. Saves time and make more people happy. That'll free them some time to work on ritual weapons and other stuff.

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                • Ritual/pinnacle weapons were a mistake, if they made raid weapons similar to D1 we’d have a slightly different story.

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                  • The biggest issue with loot incentive is that with the seasonal artifact they removed the need to grind power

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                  • The biggest problem with loot incentive in my opinion is that there isnt one lmao

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                  • There is almost no loot incentive currently. I don’t bother with any of the Pinnacle activities as they aren’t fun, are too punishing, and there is no matchmaking (no reason to not have match making for ALL 3-person pinnacle activities). No, pinnacle or ritual weapons. Extremely difficult to get pinnacle mods as they rarely drop because of RNG. And so many other things.

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                    • 3
                      I do wish they updated the Crucible loot pool. I also think they should add pinnacle weapons back. Pinnacle weapons had a unique perk to them that made them special. However, Bungie really gotta work on em Vanguard Pinnacle: Oxygen was bad, edgewise was bad, Loaded Question and Wedigo are good. Gambit Pinnacle: Breakneck and 21% Delirium are good, Hush is bad Crucible Pinnacle: Recluse and Mountaintop are godly, Lunas and NF are godly (on console), redrix is ok. Bungie, make more pinnacles like the Crucible ones.

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                      • Wait - there's Loot in this game? I thought 99.99% of the Gear we got was just materials in an easy to dismantle form. Who'd of thunk it?

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                      • I didn't read.

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                        • The 9k Criting wall of text. Not every season is going to add a cornucopia of weapons. & I am not seeing any problem remotely close to what you are saying as a veteran. However the content this season specifically Trials of Osiris I do agree is lacking incentives even more so if you are a new player. Bungie has said they are aware of this, agree, and have some ideas coming up to address the problem. Yea they dropped the ball with trials for trying to get new player to love the format, lets see if they can fix it. I know none of you have faith in them for good reason but they are aware of this issue and agree it needs to be addressed.

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