Remember Traction gives you a visible+5 but also a hidden +10 so a 90 mobility with traction is actually 100.
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That would be good, however PF costs 4 and must be paired with another arc mod making it take a total of 8 energy, an thus not allowing you to add anything to boost such as recovery or any other stat, so technically the exact same as having a mobility mod equipped. I would rather rock recovery mod, shotgun scav, and PF.
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Quickly read powerful friends and see the key words "atleast one other arc mod is slotted into *this* armor.
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It only requires one arc mod to be paired with one of your PF mods across ALL the armour. I run my arc mod on my cloak with pump action. This means x3 powerful friends and one mobility mod (fits on the cloak with the set up I use) along with traction is maybe the best stat set up.
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That right there, that I didn't know. Good thing swords have arc affinity.
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Edited by Machine_DNA: 4/7/2020 2:33:45 PMAlso tier 6 is generally regarded as the perfect resilience - stop thorn 2 tap, thorn 2 head, 1 body, Revoker/empowering rift body shots and one more pellet from an aggressive shotgun. Just FYI.
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I thought it was 70?
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Bro don't bring up shotguns because as FalloutPlays says and is so true "Shotguns are inconsistent" so you cant say that as a fact if shotgun work lets say 40% of the time and has range drop off, an revoker hits 189 if i remember correctly which means 3 or less res gets 1 shot so at 5 im still fine, then i already said about my thoughts on thorn.
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Edited by Machine_DNA: 4/7/2020 2:55:20 PMOk cool, run what you think it’s important, your build is exactly how you choose to build it. It’s just generally agreed (Fallout, CoolGuy, Cammy to name a few) that 6 resilience is the sweet spot. Just thought I’d let you know. It use to be 5 but resilience took a minor nerf in Shadowkeep and now it’s 6.