Honestly a really impressive loadout. Here I was thinking my warlock's 100 / 20 / 100 / 40 / 50 / 40 (without sacrificing targeting / reloader / unflinching / scavenging mods) was optimal, but yours is even better.
Any reason for the tier 5 resilience though? Wouldn't you want 6 for countering thorn? Or just how the stats rolled?
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Now, I play on console where thorn is not so dominant, i must say i probably run into a thorn ever 2 games, this is a guess at probably not accurate at all. My point is I encounter no threat really from thorn as it takes a decent player to get the perk and be within the necessary range to 2 tap to the head, or to be in range to 2H1B if and when i do come into it, and this is all based on me finding a 1v1 with a thorn and not a 1v2 and so on with it, that's why id rather peak shot a thorn if necessary and with great recov (which i know thorn counters but counters less with better recov, and then mobility to avoid a gunfight till i see fit to. To say the least I(Personally) wouldn't lose a a tier to help counter something that rarely happens to me, maybe when autos are nerfed and hand-cannons become more dominant then ill consider a tier 6 Resilience. But again, if you have problems with thorn then you alter it to your play style, saying that you said you had a tier 2 Resilience which makes me guess you don't worry about that either
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Edited by an Ape with a d2 addiction: 4/7/2020 12:45:05 PMYeh actually that's true, never really valued resilience personally enough to sacrifice other stats over it since it doesn't really lower any important optimal TTKs. Just noticed lotta PC players like to get tier 6 to prevent the 2h1b but like you said, it feels a tad too situational to sacrifice other stats for it. And the 2h1b still doesn't even change the TTK. Overall feels like mobility and recovery have way bigger universal benefits. And can imagine thorn being less prevalent on controller platforms to begin with.