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originally posted in: Some Original Art Work: Sins Creep
4/4/2020 2:42:10 PM
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When I look at this, I look back at my sophomore and junior years of high school. My golden retriever passed from cancer on the first weekend of school. After that, I found it more difficult than usual to stay focused. It also didn't help that at that time, the school I was in was a he11 hole with fights being a daily thing. I was lucky that a former friend didn't try to stab my eye out over a disagreement. The feeling of everything was falling apart was reinforced everything that was happening in the world at the time. The game industry pushing pay to win systems, people disrespecting others over their ideas. My great grandfather passed from a stroke later in my sophomore year. Things felt very grim overall. During my second semester of my junior year, I was taking online school and eventually started playing hollow knight on my PC out of curiosity. Getting the dream no more ending helped me move on but never forget my loved ones. It also made me a bit more persistent. [spoiler]the art looks good.[/spoiler]
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  • The arts great but I love how deep and personal the meaning is

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  • That's awesome man, I've played hollow Knight and done some art for it, but I don't believe I got that ending. Maybe I'll try again soon!

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  • Also with my formless event, I've been working on overhauling the story, and thinking of adding a main antagonist that can steal a player's powers and abilities to use against them. This foe is supposed to function as a commander of sorts and likes to fight on the field rather than from a base. Some of the foes in the story will be defectors who will help players in their own ways.

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  • Steal like their abilities are unusable during the tine he has them or do you mean like copying?

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  • Unusable. It's meant to encourage players to change their strategy but also for a narrative reason to hate the antagonist.

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  • Alright, but what will happen to pure spellcasters in that situation? They’ll be rendered completely useless and powerless by that.

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  • Weapons can be found through out the story to help counter this issue. Plus as the story progresses, players will gradually get their powers back.

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  • Yes, but a character who’s whole life has been dedicated to magic won’t be good at swinging a sword or shooting a gun. They’ll be directly outmatched by them. And yeah you have to get the abilities back eventually, people made their characters this way because they like that play style and wouldn’t take well to losing them forever.

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  • I will likely include a few weapons with built in magic they can find in the campaign to account for this. The feedback is greatly appreciated.

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  • Ok, that’s significantly better. What would you do with characters who’s abilities lead to enhanced speed or strength? Their whole playstyle is based around a physical attribute they just lost.

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  • If they have about less than about 3 abilities, the strength of those abilities will become better as they progress to account for this.

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  • Alright, mind giving me an example of how this would work?

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  • The player will have the normal capabilities of whatever race they are and abilities will be not as effective early on when they start getting them back, but will return to their original effectiveness as the story progresses.

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  • Ok, so if someone is a human who uses their abilities to actually make their weapons effective and they can’t use their powers for their weapons what will they do? They’ll just become a normal person with no advantages.

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  • After the first level (where a large attack is taking place), it's kind of meant to feel like you're at a disadvantage for narrative purposes.

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