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when you rely on that to give to both your allies their super energy in a close match you could have won, yeah its game breaking.
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It isnt game breaking, game breaking is if you couldn’t pop super or, it disappeared as soon a s popped. Not dropping orbs isn’t game breaking a better example would be Raijus Harness (pre-fix) or felwinters helm right now
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I know bubble does not give enough energy to give even 1 bar. It does not give enough to even be game changing.
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Edited by FataLVisioN_Oo: 4/4/2020 7:06:26 PMIf you swap to crest you drop 4 orbs. 4 orbs can easily give someone a super. In a close match 4 orbs can be the deciding factor. Game breaking? Maybe not. Busted AF since it drops 0 orbs? Absolutely.
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Most titans do not run crest, go look the usage of crest. Titan bubbles in trials are mostly used for 1v3s getting the capture point or rez. It is never used to give super energy at least thats a rare tactic (useless since sentinel shield can be popped instead)
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Edited by FataLVisioN_Oo: 4/4/2020 8:12:22 PMIn a game mode like trials where it's slow paced and every tiny bit matters... if you were planning on using your bubble to make orbs for your teammates you'd switch to crest before using your super. I switch off dune marchers and put on ursas every time I use my super. Why? Because every little bit matters. There were numerous times in D1 where I would switch to crest bubble the heavy.. my teammates would grab the 4 orbs giving them both super.. lead to easy W's. Or if my teammates were playing for super we'd draw out a round I'd bubble cap point they'd get my 4 orbs and they'd both have supers to close out the match.
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This game isnt D1 its D2 meta is completely different and trials works way differently
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Edited by FataLVisioN_Oo: 4/4/2020 8:33:00 PMIt's literally the same crap. All the tactics I used in D1 to go flawless I use now. I mean i've even used the same BS tactics from D1 that I used to carry people then to carry people flawless now in D2. Meta doesn't matter.
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Yes it does, and once again i will tell you to go and look up the usage of crest. As well there are more specials in D2 that can 2 hit supers the in D1. Supers dont always change the game, an entire team can pop supers and lose the round to a team that didnt
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Edited by FataLVisioN_Oo: 4/4/2020 10:23:26 PMNo shiz no one is using crest atm. The super doesn't make orbs. The only reason to use that exotic is to generate more orbs to cheese your teammates supers. No orbs = no reason to use it. I fail to see what you aren't understanding about that. Yeah you can whiff 3 supers. But the likelihood of you winning a round goes up exponentially with 1 super.. it goes up even higher with 2 supers. Supers are basically guranteed picks if you aren't a bot. Picks pretty much seal the deal on the round. I could go further into depth as far as strategy goes but I don't feel like writing an entire book for you.
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My overall point is that none of this is game breaking. And when i say check crests usage, check it from previous seasons in modes like comp. If you are gonna keep saying 1 or 2 orbs is enough to change the game you are tripping, because thats not even enough for 1 bar in pvp
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I said like 6 comments ago it's not game breaking but it is absolutely broken AF. Comp isn't elim. Elim isn't trials. People play way differently in comp then they do elim.. people play way differently in elim then they do in trials even though it's also elim. 4 orbs is enough to change a game of trials. I mean... it takes me 1-2 cards to go flawless playing extra cheesy. But you are telling me i'm wrong even though you haven't gone flawless yet 🤔 maybe you should take some of my tips? 🤷♂️
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There is a problem where you can’t activate ward of dawn if you’re holding a sword. I’ve died many times in PvE cause of that
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Did you read the OP? He says the game breaking issue is that it doesn’t give ORBS
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Do you know why I posted this at all?
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To argue with me because i said it wasn’t game breaking. (Which it isnt)
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It isn't game breaking but it is something that should have been addressed and/or fixed.