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originally posted in: My List of Criticism for D2
4/3/2020 2:38:31 PM
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Two things I’d add to increase the longevity and depth of this game. 1. A theater/free cam mode to facilitate content creators of all types to get destiny in various media 2. Heavy progression based cosmetic loot for all walks of gameplay. Like for instance, perhaps at your 25k kill (pve/pvp combined) with arcstrider, you got an arc staff finisher. At 50k, an arc staff emote. Something along those lines for all subclasses. Have those milestones in many areas of the game to give people cool things to work towards as they do their activities. On top of that, have rare randomized cosmetic loot be obtainable through strikes/raids/trials etc. Opening your flawless chest? Here’s a rare shot at getting a trials sparrow/shader/ship. Just beat this strike? Rare chance at strike specific loot. It would leave the floor open for people to always have something to chase either through merit or rng while they both hold value. These are just two ideas that would increase player engagement if done correctly. Realistically, this would likely have to be implemented in a Destiny 3 for the amount of work required rather than fix Destiny 2 way after the fact.
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  • Edited by Dr_Cornwallace42: 4/3/2020 2:49:54 PM
    [quote]1. A theater/free cam mode to facilitate content creators of all types to get destiny in various media[/quote] I mention this under PvP briefly but it’s nothing to downplay. You can inspect plays you didn’t agree with, make even crazier montage edits, or I know some people enjoy the nature of the game. You can even have the replay system only do the last 3-5 games you played OR have it you Square (PS4) to save the replay and add it to your vault of clips. [quote]2. Heavy progression based cosmetic loot for all walks of gameplay. Like for instance, perhaps at your 25k kill (pve/pvp combined) with arcstrider, you got an arc staff finisher. At 50k, an arc staff emote. Something along those lines for all subclasses. Have those milestones in many areas of the game to give people cool things to work towards as they do their activities. On top of that, have rare randomized cosmetic loot be obtainable through strikes/raids/trials etc. Opening your flawless chest? Here’s a rare shot at getting a trials sparrow/shader/ship. Just beat this strike? Rare chance at strike specific loot. It would leave the floor open for people to always have something to chase either through merit or rng while they both hold value.[/quote] This is a very crucial idea that makes so much such idk why it’s not in the game. Like honestly, the only thing that really bothers me about the Eververse store is the fact the bright dust cost is so high. But you can also put all of those finishers as in game rewards and maybe like 100,000 kills with the subclass can get you the exotic void, arc, or solar shell. Making more in game paths and milestones would definitely lead to a better player experience. One thing I will add here is to double the vault space. We get all of this gear each season and all these weapons but with nowhere to store them. I am a collector of armor and weapons but 500 I find to be still too little if we are going to keep getting newer armor

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