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originally posted in: My List of Criticism for D2
4/2/2020 5:18:30 PM
2
Good points. I feel like the way we earn XP makes no sense. Early in the game we earn XP and obtain new abilities during the story campaign. Afterward our character experience level is capped, and then we start climbing up in a new category - power level - determined by the average of our equipment power level. Which is strange. Now we have artifacts that have their own experience levels independent of character level, that also boost power level. Then we have bounties which pile on XP, which mostly affects artifact level, but not any sort of meaningful player progression because the artifact resets each season. I think we’re wittingly helping the Vex run a simulation that leads to guardians just giving up after they realize that XP and power levels in Destiny are arbitrary, meaningless, unrewarding treadmills. Which then clears the path for the Vex to take the final shape at the end of the universe.
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  • Yeah it is quite stupid of a system when you look at this that way. After work I’m going to make a in depth PvP review. The main question with all categories is where is the players incentive to keep playing. I heard that this weeks nightfalls gives double loot so that’s about the only incentive I’ve had in a while lol

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  • It would be better if Bungie chose to either directly connect XP to power level advancement and make Destiny an actual RPG, where power levels unlock new things to buy, abilities, and places to go. Classic RPG model. Or jettison XP and power levels altogether focusing on a big inventory, customizable, moddable FPS. Where raids and endgame PvP provide unique perks, animations, and graphics you can’t get anywhere else. Strictly speaking, it would be alot easier to game balance if all monsters had a fixed number of hit points according to type and power levels weren’t complicating the calculus of releasing new perks into the game by operation of bonus damage modifiers. AI aggressiveness and encounter design could then be the thing which drives difficulty. But that’s just me. Right now, we have an unholy casserole of FPS/looter/RPG that doesn’t intuitively chart a player’s power progression.

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