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originally posted in: Nerf Autorifle!!!!!!!!!!
4/2/2020 1:47:58 PM
2
It’s not heavy frame, precision, or rapid fire, it’s adaptive... If you notice, it’s only been adaptive... but it could use a minor nerf to its damage and stability, as then it would match the other TTk of othe rifles... But then you have hardlight, which may show up more... Changing and Messing with metas is a paradox, as people always go towards the popular weapon... While I want to see all weapons become viable at some point, adaptives do need a slight change...
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  • yes you're right, I also hope the damage will decrease. as for the other weapons I hope they are reported as destiny

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  • Here’s what I’m thinking for buffs... Handcannons are buffed so that 140s are a body shot 2 headshot, Auto rifles stay the same Sub machine guns get a minor buff to 600 and 750s Snipers get more flinch but improved accuracy Shotguns has a large spread, Being less consistent , but just as rewarding Fusions has very small buff to range, but introduces projectiles movement Linear fusions moved to special slot, and has reduced ADS accuracy Machine guns (only heavy frames) no have a damage buff Rapid fire machine guns get more ammo in mag Adaptive machine guns is fine Sidearms could use a range nerf (minor) Scouts could use a buff to damage to make it equivalent to handcannon damages (as they are just big handcannons) but introduce reverse damage fall off, as the closer you are to your opponent, the weaker it is, and gets stronger the farther you are away them (like Cerberus +1) Bows allow for a 1hk headshot but is moved to special category (arrows are technically special ammo) Swords could use a buff to speed Grenade launchers (breach too) all precision frames are switched to rapid fire, or adaptive to make the grenades more reliable Finally rocket launchers use a mag buff and more damage reflecting the D1 change... These changes are not perfect, but allow each weapon to benefit from something...

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