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Saves me having to run a netstat cmd, and checking every Ip it lists....
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Edited by RAIST5150: 3/25/2020 8:21:00 PM[quote]Saves me having to run a netstat cmd, and checking every Ip it lists....[/quote] That is exactly what you will have to do though, as the connections vary... gameplay is hosted on cloud servers and players share data directly with each other---over UDP. Tracking the TCP connections to Bungie will not give you any perspective on the gameplay traffic. So, make sure to use the switches to display UDP connections. Many Windows tools tend to default to only showing TCP.
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Because they have firewalls and probably mac filtering to hackers out, so they can give that info out to network techs like me.
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[quote]Because they have firewalls and probably mac filtering to hackers out, so they can give that info out to network techs like me.[/quote] Yeah that isn’t going to happen.
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You’d be better off working with your ISP on that. They’re not going to do that.
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Edited by RAIST5150: 3/25/2020 8:27:52 PM[quote]You’d be better off working with your ISP on that. They’re not going to do that.[/quote] This is really the better option... since only a small portion of the traffic is actually going to Bungie. The gameplay's UDP connections are a moving target... can be a different list every time a new instance queues up. May be worth having them track the traffic to their ASN though, as it may lead them to cleaning up routes to their peers: AS394073