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originally posted in: Fusion Rifles on Console....
3/21/2020 2:21:44 PM
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Back then I would run into 3 fusions a game and if they frustrated anyone it would turn from 3 erentils to 8 in that game. Honestly heavy impacts needed a tone up not all of them. Now the only things needs toning will be hardlight because lowkey hardlights ttk is the same as pre nerf Luna’s so it’s going to get retuned sooner or later
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  • Really? Last season I played tons of PVP (top .1%) and I'd maybe see a fusion every other match, but 5-6 shotty's easily every match.

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  • Same here, and I was a fusion user. I used Erentil,Gallant charge, and then for more challenge I used the fast firing omolon and the one from moon. I NEVER used backup plan, in fact, I have several fusions with 2K+ kills and none have that perk. I have been using fusions since 2014 and this is the most RnG the gun has ever felt. Sometimes I'll get a kill at 18meters sometimes I can't kill at 8 meters. I feel like its random and the sights do nothing to change it... It's just frustrating when they change something after 2 years of it feeling a certain way because of the power of 1 perk...

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  • Like I said You’ll have one then when he back up plans someone it turned into like 3-6 in that game. But other then that it was mainly shotguns

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  • HL shouldn’t (and won’t hopefully) get a nerf. Suros’ ttk is lower than HL but why is nobody complaining about it? Comparing HL to Luna is silly. In order to achieve HL optimal ttk (or any AR) you need to be exposed the entire time. For Luna (or any HC) optimal ttk can be achieved peak shooting and spending most time in cover. There is inherently more risk involved in achieving AR optimal ttk. It should be lower than the best HC. If something HAS to be done about HL, I’d be OK with adding some of the screen shake back in. Not close to all of it - just something that disrupts the laser-like qualities of it. That’s one thing that makes it special, but a slight adjust to that wouldn’t ruin it and would tone down the whining somewhat.

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  • No one is complaining about Suros is because of its mag is only big enough for one person where as u can kill three people or 4 with hardlight before needing to reload. Plus all the buffs it has, 100 stability, 100 recoil direction and 100 aim assist with masterwork. I don’t care about hard light it’s honestly so versatile and effective it shoves most weapons down. Plus with how everyone has one it’s going to be the most overused like it is now. Hardlight isn’t going to get nerfed super hard it’s stats are likely going probably see a small tuning with how super over used it is

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  • Edited by Lots of Dogs: 3/22/2020 5:00:53 AM
    “Super overused...” At 11% of the pvp kills its heavy. But hardly disproportionately overused. Revoker checks in at 9.5%. We really talking about a point and a half higher being overused? On console, revoker has even higher kill rate currently. Even Luna’s is just a point and a half below. It is on top of the meta pile, but it’s nowhere near the “everybody is always running HL,” some people complain about. Actual numbers don’t back that up. And suros only having mag big enough for one person? Not true. 2 isn’t a stretch. HL does have a much bigger mag, but it’s time to kill AND bullets to kill is noticeably higher than suros. If you’re on point, yes you can drop more guardians with HL... on paper. In practice, it’s a wash. I do hope you’re right that it doesn’t get tuned too much. I don’t think, if Bungie decides to tune it, they have the capability to fine tune. They haven’t shown that ability in the past. But usage stats, and community hyperbole should keep HL right where it’s at.

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  • HL screen shack was needed

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  • Not THAT much screen shake. It was virtually unusable in that state. Like I said, you could add back some of it, but it’s in a good risk/reward place right now. It’s not hard to play around. I might almost feel differently if you couldn’t see the shots. But it’s not hard to avoid a corridor being laned by HL. And outside of that, it’s just a normal AR to outplay.

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  • The bouncing rounds arent the main issue(imo). Its dueling agint the weapon especially being the only gun in the game with maked out stability the ease of use surpasses LH and NF. At least some skill was involved with getting those weapon HL is something anyone can use a do great with it. On top of that the gun promotes staying outside of OHK weapons range outside of snipers and even then it still acts a great deterrent to those

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  • [quote]The bouncing rounds arent the main issue(imo). [/quote] Before we get to the “disagreement” part of my post (😉) can I say thank you for holding this opinion. I’ve talked with WAAAY too many people who think it’s ricochet rounds (not a unique perk) are a problem. [quote] Its dueling agint the weapon especially being the only gun in the game with maked out stability the ease of use surpasses LH and NF. At least some skill was involved with getting those weapon [/quote] It’s the only weapon in the game with maxed out stability at [b][i]base[/i][/b] perhaps. But it’s not at all the only gun, with the right perk combos, that has max stability. And ease of use is in the eye of the user. I find pulses to be exponentially easier to use than ARs, and sidearms even moreso. Most established players I know would say HC are much easier to use to achieve a quick and efficient kill. Dueling against HL isn’t that difficult. I find dueling with Suros to be a much bigger hill to climb. It’s HL unique ability to single handedly hold down a corridor which is more difficult to deal with. I mean, if you’re talking about all out completely in the open with no cover, yes HL is very tough to duel with (as are most ARs). But in normal circumstances on a typical encounter, HC and pulses have the edge with peek shots and cover and large chunks of damage. And difficulty to acquire has no basis on whether a gun is too good or bad. And let’s ask all those folks with less than a 1 kd who have NF about skill to acquire. [quote] HL is something anyone can use a do great with it. [/quote] I wouldn’t say great. People can do well with it, sure - it is a good gun. But HL isn’t magical and still requires you to track well, hit all your shots while strafing, against a moving target. Targeting with a pulse or HC, to me, is easier. You only have to worry about opponent position at one point in time as opposed to at all points in time while holding a trigger. [quote] On top of that the gun promotes staying outside of OHK weapons range outside of snipers and even then it still acts a great deterrent to those[/quote] Staying out of the range of shotguns and fusions isn’t unique to HL. Most ARs do that, as do pulses and scouts. It’s a mid range weapon. You’re supposed to stay out of shotgun range. That’s not a knock on the weapon. The point I’ll concede is that it does act as a decent deterrent to snipers. It has longer range than most ARs (even when people aren’t exaggerating about its limitless range). This is the one spot where it’s bounce shot really comes into play. Don’t know that that’s a bad thing, but I agree it’s a super sniper deterrent.

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  • Edited by DiabloHammer: 3/22/2020 3:04:26 AM
    1. As far as fighting outside of OHK range I'm only speaking as, a gun that can operate outside of its standard range for an AR. Compared to other AR's it's in another league 2. I agree it's not great but give a noob all the different Ar's in the game and more then likely they will do better with HL due to the ease of use promoted by its stats. 3. Yes I was only speaking of base stats and I do agree that pulse rifles have a higher ease of use the auto's. 4. Yes availability doesn't reflect how good a gun is but we are liking at another LH/NF situation where the gun was nerfed mostly because of it's high usage and ease due to its rpm archetype. All 600's have the same ttk but its stats and range capabilities almost makes you ask why use any other auto. Which similarly happen with the 2 pinnacle HC's

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  • It’s literally it’s super high stats either cut the double damage slightly or change the stats slightly around bc it has way too many things backing it up. 100 stability, 100 recoil direction and 100 aim assist. It needs to have a decrease somewhere, some shape or form.

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  • The screen shack was bungie way of balancing the gun. I love this gun but never used it in pvp not bc of the screen shack, but its poor ttk. The screen shack never really bothered me personally I'd take HL as it is now(ttk) with the screen shake. The gun is going to get nerfed its inevitable but I'd rather the less of the too evils. Give back its screen shack or kill the ttk/reduce stats? With its stats as they are, and how most ppl use the gun, the screen shack would only hurt those tryna use an auto in pulse range imo ofcourse

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