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Destiny 2

Discuss all things Destiny 2.
Edited by Mr. Madness: 2/29/2020 5:48:55 PM
90

Weapon retirement gives me no incentive to try.

So, after the release of Taken King in D1, random rolls and weapon infusion throughout the rest of the games life is what kept me engaged and involved with the game. I never ran out of material to grind for, mainly because I was always looking for new and creative ways to gear up for whatever new events came down the line from Bungie. D2, was such a departure from the system I loved that I set the game aside with no intention of returning, however the changes made in Forsaken and Shadowkeep were so overwhelmingly positive, I repurchased the game for PC on steam, and am currently undertaking the grind for new and exciting legendary weapons. With the return of weapon retirement that we saw in the transition of D1 year 1 to year 2, being implemented as a permanent feature for the remainder of D2’s life cycle, I have zero incentive to continue playing. This system essentially devalues any work put into acquiring a specific roll through hours of dedication, thus making continued gameplay pointless. Myself and many of my friends love to spend hours playing Destiny, when we have something to show for it. By retiring weapons, you take that away, along with the motivation to continue playing. If this change does get permanently implemented, I do think this will be the last straw for my faith in the franchise, and will most likely hang up the space magic for good this time. I do hope Bungie heavily considers another way to move forward with weapon economy, because taking away hard work from your player base isn’t the way to do it. With all respect, thank you Bungie for the hard work you’ve done so far, I just beg you not to do this.

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  • Yeah, this is really the nail in the coffin for me. The constant nerfing of popular weapons and buffing of unpopular ones has gone beyond the excuse of balancing the game and is obviously just shifting the meta to keep people grinding. I worked very hard to get my perfect roll on some of these weapons and if they are not able to be leveled then they become obsolete and all that time spent grinding for them is wasted. This game wants to pretend it is an RPG but it fails to let the player feel powerful for very long and never allows you to have a favorite weapon or piece of armor. You might get little glimpses of it with certain weapons and armor but as soon as a high percentage of players take advantage of that meta you can bet it will get nerfed. RPG's have always been about using your favorite gear and feeling powerful, but this game only gives you that in small portions. Compelling content should drive people to play the game, not the grind for whatever weapon or armor they decide is powerful this week. Grinding for emotes and ornaments was not enough to keep me interested in this season and taking away my hard-earned weapon rolls is the last straw. I get it, changing weapon and armor meta is way easier to develop than creating new content. It just isn't compelling and makes the time spent playing the game feel wasted.

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