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Destiny 2

Discuss all things Destiny 2.
Edited by ErusDraco: 2/25/2020 7:48:02 PM
62

Serious question Bungie.

In the last TWAB when mentioning the sniper rifle nerf you said it was partially due to players sitting in the back being safe. But Bungie, you’ve designed the game, especially endgame, this way. Bosses and even majors will stomp you into oblivion if you get near them. This rules out close range weaponry. How do you want us to play? In the GOS raid the finale boss has to be damaged at ranged. I really think the stomp mechanic needs looked at. Instead of the stomp, why not an AOE attack like generating a ring of fire that radiates outward? Or lightning or void. This way we could jump over it with the right timing. This would still break up dps instead of sending us into orbit. Thank you for reading. If you agree please upvote so Bungie see’s this. Edit: I’d like to thank everyone for the likes and discussion. I thought maybe someone from Bungie would respond but I guess not. Thanks again.
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  • There was a time in D1 that snipers had a 5X damage multiplier on crits, now we're under 3X on after the nerfs. Hell I think the scout rifles had what snipers do now. They just slowly but surely keep removing the rewards for being skillful from the game. I have this funny feeling all this was really meant to do is make another weapon that's coming out next season not look so crappy to Izanagi's by comparison. The excuse they used just isn't really adding up, I can't remember the last time we had a sit way in the back free from worry of damage encounter.

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