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Destiny 2

Discuss all things Destiny 2.
Edited by THERAPTORKING54: 2/27/2020 9:33:15 PM
39

RESILIENCE (pls read bungie)

okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 20-40% increase for PVE) (BTW a 5%-6% increase, would make (this is an example don't take it for real) 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades (also we need blast protection on them) if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so won't always be able to answer)

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  • The solution is quite simple, make Resilience count for something, in PvP if you're running max Resilience at 100 then NOTHING should be able to one-tap you, not sniper headshots, not shotguns, not fusions, not heavy, and not supers, all of these should have to take two hits to kill (this is the the cue for people to complain about increasing TTK). If you're running 100 resilience you're obviously sacrificing other abilities, you should be rewarded for that. Then you don't have to spend so much time nerfing weapons.

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