Just undo the mag howl nerf but make it 68 68 73 in pvp and just buff it like crazy in pve.
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Horrible idea.
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Explain. We revert how mag howl works but we don't have crazy damage on pvp which was 55 55 130ish. You don't change the ttk of the gun. But now the functionality is the previous one so you can rebuff mag howl in pve.
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I don’t really care how NF performs in PvE bc I will don’t think it’d be a top tier spot for ad clearing or good dps. Recluse or something is a far better option. As far as PvP, it already has a 180 recoil animation which doesn’t move, ridiculous range, 100% in air accuracy due to precision frame even though it’s a 150 now. It can currently two head 1 body, it shouldn’t get more damage from mag howl, just range. At least in PvP imo.
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[quote]I don’t really care how NF performs in PvE bc I will don’t think it’d be a top tier spot for ad clearing or good dps. Recluse or something is a far better option. As far as PvP, it already has a 180 recoil animation which doesn’t move, ridiculous range, 100% in air accuracy due to precision frame even though it’s a 150 now. It can currently two head 1 body, it shouldn’t get more damage from mag howl, just range. At least in PvP imo.[/quote] I understand your opinion. Weapons like last word are "not for pve" so no one really uses it. Lunas Howl and NF were decent in pve, you wouldn't use it for a day 1 raid but it was good for killing majors and it performed similar to malfeasance. Now in pve it's the same as any other 150. In my opinion I think that 73 wouldn't really make a big difference in pvp wouldn't change ttk. Even on console it's not the best handcannon. Heres my ranking for console. Thorn (burns targets and has good range) Spare Rations (ridiculous hitbox, good range) LH/NF (duelist weapons, above average range) Last Word (Hard to master but still good, poor range) Austringer (good feeling and best in class, good range )