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originally posted in: Auto Rifles are still bad
12/15/2019 6:02:42 PM
4
Or a handcannon can hit the crit spot and they die instantly. Pvp, Auto's still suck ass. They kill a little faster but they don't win battles like a hand cannon does. The thought of bungie making autorifles fire in a circular pattern is stupid.
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  • Well to be fair a handcannon is a precision weapon and you actually have to aim to fire, where as autos are a automatic and have to deal with recoil while firing after the first bullet is fire. Not saying you're wrong or that I think autos don't need any kind of buff, just saying that there is a reason for the crit thing

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  • My guy. Autorifles dont do burst damage. That is why they dont win. They have terrible bullet efficiency but are extremely easy to use

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  • Handcannons are easy to use too. Auto rifles, pulse rifles, sidearms. They are all easy. But the problem with auto rifles. They are all over the place when you hold down the trigger. Not only that, bungie made it seem like there is 5 barrels in a circle when firing. But not a tight circle. One bullet shoots 5 feet to the right, one 3 feet to the left, ect. Auto rifles should shoot straight, there shouldn't be bullet spread and they should absolutely melt up close.

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  • Edited by Sagg: 12/16/2019 11:32:48 PM
    Then what is a hand cannon for? Because by bungie's definition it is fr or close to mid range gunfights which auto rifles currently also occupy as their range. Essentially what you want is for auto rifles to do what handcannons can do and that's not how they are designed. With their current design any buff to make them makes then the no brainer choice for just about everything. The headshot damage to body shot damage is so similar that just increasing damage makes them broke and what feels like year 1 d1 again. I'm sorry I dont like playing rank and file, spam spray and pray shooting. I'll take my space cowboy fantasy any day of the week. It just feels clean to three tap someone. I understand you wanna fee like Rambo spraying down enemies but I dont think that feel fits the game. Everything is too fluid for that. Maybe increase the crit multiplier to increase the skill gap in that weapon. Then increase stability by 5 percent and reduce the flinch by 10 percent. You dont want them winning all the time but this should allow them to be more competitive for lower skill range players.

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