JavaScript is required to use Bungie.net

Forums

12/15/2019 2:14:28 PM
18
Because the game wasn’t this big before. It’s part of why Bungie is cycling seasonal content out of the game. This generation of consoles just weren’t designed for this.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • But it was, it was 89g before SK, n then after SK it was 83g. The expected end size of the game is 165g acc to PSN

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • And the PS has been straining under the weight of this game’s demands for awhile now. You forget. We were supposed to be playing Destiny THREE at this point. Not a swollen D2 that is getting bigger by the season.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah but the content that was supposed to be removed from in game is still in the coding (ex: vex mind components). Plus they didn’t add a lot of content recently so it should not be this much worse.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • But the coding isn’t being used, which is the thing that matters.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It’s still taking up storage which is what slows down games. It’s sort of like having to drink a glass of soda so you get sugar, but for every sip you have to take a sip of water. Or like having to sort thru a warehouse but there is a bunch of empty boxes. (Sorry reaaally bad analogies) Having “trash code” for the game to sort through just makes things take longer in general, but it’s understandable that people don’t know that

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Storage on the HD. Not storage in RAM.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bullshit. The content from Vex Offensive was not the reason these issues exist and getting rid of it is not the solution either. Bungie’s servers were shit way before we got to this point in the game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They are consoles coming from mid 2000. They are pretty dated given the tasks.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • No doubt. I don’t dispute that. But it’s not the very small size amount of content we got from Vex that pushed it over the edge. They got rid of Vex content because it was poorly thought out, weak, and was meant to incentivize people with content that would be limited to come play more.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by kellygreen45: 12/15/2019 3:54:15 PM
    You think Bungie is the only Devs having performance problems trying to run their games on this hardware?!?!?! Shit. The problems that Gearbox has had with Borderlands 3 and BioWare had with Anthem makes Bungie’s look like child’s play. There are limits to what these machines can do. And—in Bungie’s case—-the CPUs just weren’t designed to shoulder the load of running a game this complex AND run its networking. When you remove that load (Stadia) or pair it with hardware that’s equal to the task (PC) the game runs extremely well.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That was Bungie's excuse for why D1 didn't run very well on Xbox 360/PS3... Bungie cannot keep blaming 'console limitations' on an issue which clearly has way more to do with using peer-to-peer connections considering these issues persist on PC as well. I'd be curious to see Stadia players weigh in on this, since they're the only ones who get to play this game as it was meant to be played: on dedicated servers.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Just stop. If it were a Bungie problem, then it would only be a Bungie problem and the console makers wouldn’t be ending this generation FIVE YEARS sooner than it ended the last one. Every dev that is trying to make open-world, action games are having similar problems, or worse.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The issue is never theirs (the console and the fact that is running on ancient HW), is someone elses (in this case bungie)... no point in reasoning. Destiny 1 had a much simple menu... was designed for consoles, you had much less info to handle in Destiny 1 than you have now. People keep asking bungie to add things to the menu so they dont have to go to the tower, like put the vendors bounties, etc, however they dont realize that one of the main drawbacks is the increase in loading times since more information will need to be fetched from their servers. I dont even know why they mention dedicated servers either, who do they think we are downloading the data from?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by DOUBLEtap460: 12/15/2019 7:23:29 PM
    You mean like how they added EV to the menu eventhough nobody asked for that? Is that what you're talking about? [spoiler]edit for autocorrect[/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Not really, I do like having it there though but I am talking in general, they added quest, seasons, and bounties, plus the increase the capacity as well. In all fairness I have noticed no difference in loading times from my part, but I am on PC and I have an SSD on console, although I havent played console much lately.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by kellygreen45: 12/15/2019 6:16:07 PM
    Destiny 1 was a game designed for ps3 and XB 360. Destiny 2 was designed to leverage the power of PS4 and XB1X, but has grown to a size no one expected. By Activision’s plans we should be playing Destiny 3 now. Not a Destiny 2 that is well over 100GB in size and would still be growing if Bungie hadn’t done this. We are just hitting the limit of what these machines can do.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You are making sense so they are obviously not going to agree

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agreed

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon