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originally posted in: Auto Rifles are still bad
12/15/2019 12:10:13 PM
4
I know even the new saint14 auto with feeding frenzy multikillclip falls short
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  • What you need is a roll with firmly planted. No joke. Mine has arrowhead, flared mag, firmly planted, and swashbuckler. Stab MW. The thing is a laser when your crouched or sliding, and reliable up close if you run and gun.

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  • Run and gun and crouch don't mix. It’s their damage that’s the issue I can control them just fine. Am I going to wait 1-2 seconds for the enemy to die or use literally any other weapon and kill them in a fraction of that time with way less exposure to the enemy. Do a test for yourself. Go take a 450 rpm auto and see the damage number then go shoot a 900 rpm smg and see the damage and then comeback and tell me how good firmly planted is??

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  • I have that roll and it shreds so not sure what you are talking about

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  • Damage per shot wise there’s no reason to use them over a smg or handcannon. They have the same damage per bullet but shoot at half the speed of smgs. I over exaggerated a little but this weapon is the pinnacle of not just the archetype but the weapon type overall and it barely competes. And range isn’t an excuse because if that’s an issue scouts and pulses outshine there. Maybe they shouldn’t have the same damage to rof ratio as smgs but right now they’re about half when it should be like 80-90% the strength of an smg. And they only need a buff in pve, in PvP I would say some are meta or at least competitive.

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