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Edited by WP ScorpionWind: 12/8/2019 1:39:04 AM
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I find it funny how people keep talking about the hunter's stealth, IE invis as if it's some OP godly ability. Anyone with half a brain knows that a hunter's invis doesn't make them completely invisible and in fact can easily be seen if you're not blind. It's not OP in the slightest. Mobility is also totally useless as it effects nothing of consequence since it doesn't effect sprinting speed. Plus what's even more obnoxious is the fact that hunters are made out be this super ultra powerful class, yet... - We don't have the ability to one shot melee like a titan, one shot grenade like a warlock, because not one of our grenades or melee abilities can do so (We might finally be able to do so again and like everyone else after the solar subclass buffs). They require either a prolonged exposure to kill at all or just knock bit of health off one or more enemies. - Or dodge abilities don't go very far and we can take damage while doing so unlike a warlocks blink, so we can't just completely jump out of the middle of a fight. - We can't negate damage and/or heal health, unless under specific circumstances, like warlocks can with their healing well, or titans can with their wall or bubble, and can't at best try to avoid it.
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  • Did you just say warlocks cant be damaged during blink? You can do nothing but take damage during blink. The servers are so bad blinking out the way of damage is just not a thing in any way shape or form.

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  • Why do you have three hunters? You know that's pointless now right?

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  • i had 3 Hunters until recently. i only really play 1 character, so i was using the clones for extra vault space.

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  • Edited by WP ScorpionWind: 12/8/2019 10:39:20 PM
    [quote]Long story short back in D1 I didn't like the feeling of the other two classes so I only ever played my hunter. Then when my PC went out on me and I swapped over to Xbox I made 3 hunters to make the grind of getting my character up by having all hunter and swap my best gear between them to basically get 3 chances each week to get my gear up faster. These are those same 3 characters that have carried over from D1. I only play the one really, except for a few times such as when world eater dropped to do as I did in D1 except it was to get complete armor sets. Neither of the other two have finished really anything as I've been trying to get this one where I want it and with the artificial grind and armor affinity and stats we've now got with armor 2.0 I haven't even had the chance to even touch the other two much less start two new ones.[/quote]

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  • Mobility is totally useless... Our dodge abilities don't go very far.... I'm wondering how much crack you've been smoking.

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  • Dude do you ever play a Warlock? I have been killed mid blink plenty of times

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  • You still have a ability that can OHK and much more powerful roaming supers and such

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  • More powerful roaming super? What one? Bottem tree dawnblade which as of tomorrow is nerfed into oblivion Or nova warp? Which also has been nerfed to the ground. We have one decent super for pvp and its top tree stormcaller.

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  • Nova warp wasnt nerfed into oblivion, it consumes super energy to teleport like storm and while charging a self explsion it drains super energy like storm caller using its attack. Dont make it sound bad. And dawnblade itself isnt having a damage reduction just its return on super kills reduced like all other supers that had returns before (with exotic armor)

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  • if you use that OHK grenade you lose your super.

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  • What re you talking about theres only 1 grenade in the game that can drain your super and its for i think bottom tree nova

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  • Warlock roaming supers have the lowest damage resistance in the game. We have a singe nade that is short range OHK. Hunters have the best class ability in the game and a new OHK knife with ranger. Warlocks also have the slowest melee in the game. There is a reason that Hunters are the most played and Warlocks are the least played in PVP.

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  • And apparently you haven’t been killed by arc web its a super annoying ability that can kill 3 people very quickly. During my comp experience this season i saw alot more warlocks then hunters

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  • We don't get killed by arc web because you just need to split from your teammates in less than 3 seconds. That's good against bad players and bad against good players Like hhsn and shoulder charge (this is at leas a mobility tool)

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  • The OHK throwing knife has a charge up time says so in the update. As well so what if you have the least amount of super armor nova warp can OHK supers Nova can also OHK supers, dawnblade does the same, stormtrance is the same and as well as chaos reach.

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  • storm can not OHK a super bro...

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  • I meant it as it can melt supers i worded some of it badly and grouped them incorrectly

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  • Now I know you don’t play a Warlock bc what you said is BS. NW can’t OHK any super. There is video out on the wind up. It’s about 1 second. Hand held is about 3. The only Warlock that can OHK a super is nova bomb and chaos reach but chaos reach you have to stay on target and your not moving which makes you an easy target.

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  • Edited by Gilgamesh: 12/8/2019 3:28:31 PM
    Test it yourself. I use my warlock just as much as any of my other classes. And ive OHK supers before. You have more then enough time to charge it up enough to kill supers easily just because you dont have good experiences with it doesnt make it a lie and so what about the handheld super nova it still can OHK just because it apparently takes 3 seconds to charge means its bad.

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  • Not it means that a throwing knife will be better, faster, and longer range. Bungie can't balance between classes for some reason. But....at the end of the day you can't argue with the numbers. Warlocks are the least played in PVP for a reason.

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  • Just because warlocks are used less does not mean they are inferior, as well did you completely forget that the throwing knife will have a WIND UP time. That means will need to charge up

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  • It’s 1 second. That’s is no time

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  • Edited by Gilgamesh: 12/9/2019 3:02:22 AM
    Where did bungie announce the charge time [quote] NEW Weighted Knife: High-damage knife throw with a long wind up. Travels at high speeds, bounces once, and does extra damage to the head. Precision shot final blows recharge the melee completely. One-hit precision final blow in PvP. [/quote] thats what i read

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  • They put out a video of it on Twitter

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  • I checked there twitter and they did make a post about the subclass that has the throwing knife but not once was it thrown

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