Raid, nightmare hunts, dungeon, crucible, gambit, nightfall, alter of sorrows, title grind, moon weapons, vex offensive, season pass weapons, etc.
There’s plenty of activities you can play.
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Yes, there are plenty of activities, (including “the grind”, I especially like that little addition), but how many times have we played them already, for how many identical loot drops? The problem is not a lack of activities, the problem is Bungie never learned how to design activities that keep players interested, either through rotating loot or mechanics that change periodically. It’s all just the same “stuff”, over and over. Sure, it’s a lot of “stuff”, but it’s still just “stuff”.
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Edited by Bore: 11/26/2019 6:24:02 PMAnd when they add activities with modifier and mechanic rotation, people dislike it. There are plenty of things to grind, items to chase and activities to do. Each activity in this game has something unique about it, it’s not just the same stuff.
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What’s weird is I addressed this in my initial response, but ok.
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[quote]What’s weird is I addressed this in my initial response, but ok.[/quote] You said it was the same stuff... How is crucible, the raid, gambit, alters, menagerie, etc all the same?