JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
11/21/2019 5:15:31 PM
9
20
Tone

Feedback on Armor 2.0

I'm a big fan of the MOD system of Armor 2.0. I quite like being able to choose what mods to slot, and the 10 energy limit is more than fair. I also like having a General, 2x Specific, and a Seasonal Mod Slots. HOWEVER, I believe we should have the ability to change the Energy Affinity so we're not so constrained by RNG. I would also love the ability to change which Season the Seasonal Mod Slot is affixed to on every armor piece. Make it cost X amount of whatever the new seasonal planetary material is. Now, the current STATS system is -blam!-ing stupid, backwards, and completely ruins everything about 2.0. While RNG stats encourages us to keep farming for more rolls, there's too much RNG involved with the armor already. High base stat drops are too inconsistent, and you sacrifice a lot of Mod Energy to boost just one stat. What I'd like to see is: - Give us a base number of stat points to freely distribute amongst all 6 stats. - With each Energy level you add to the armor piece, you get X amount of additional stat points to play with. - Masterworking an armor piece gives a larger boost of additional stat points, that we can put in 1 PASSIVE and 1 ACTIVE stat. - Separate the stats into PASSIVE (Mobility, Res, Recov) and ACTIVE (Discipline, Intellect, Strength) - Give each activity a set, non RNG based, number of stat points for that activities armor (Beyond Endgame = Base 65, Endgame = Base 60, Seasonal = Base 55, Casual PvE/PvP = Base 50, Leveling = Base 40) This post is just a copy-paste of a post I made on a destiny discord server. It was received well enough, and I've seen similar posts/ideas on Reddit so I thought why not share it here. If you're replying to anything in this post, be civil, and keep in mind that this only took me about 5 minutes to write so nothing is completely thought through. Thank you. Bungie if you're reading this, thank you for making this amazing game and the universe it's in. It's changed my life for the better and I will continue to enjoy the world of Destiny for hopefully years to come.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • 1
    Or just remove elemental affinities on mods. I want to be able to play handcannon + shotgun, or assault rifle + grenade launcher but with affinities I can't combine mods from both on the same armor piece.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon